Casting Time: 1 action
Range: 60 feet
Components: V, S, M (a pinch of dust)
Duration: Concentration, up to 1 minute
Basically, an unoccupied 5-foot cube of air which you can see with in a range should be chosen. Also, an elemental force which resembles a dust devil will appear in the cube and also it lasts for the spell’s duration.
Any of the creature which you chose ends its turn within 5 feet of the dust devil and it should make a strength saving throw. The creature will take 1d8 bludgeoning damage and also it pushed 10 feet away respectively on a failed save. The creature will take half as much damage on a successful save but it has not pushed.
In any direction, you can easily move the dust devil up to 30 feet as a bonus action. Suppose, the dust devil will move forward over the sand, dust, loose dirt, or the small gravel then it will suck up the material and also form the 10-foot radius cloud of debris around itself which lasts until your next turn starts. Its area will be heavily obscured by the cloud.
At Higher Levels: Whenever you cast this Dust Devil 5e spell by using the spell slot of the 3rd level or more than it then the damage will increase by 1d8 for each of the slot above the 2nd level.