- Level: 2 (Conjuration)
- Casting time: 10 Minutes
- Components: V, S
- Range(area): 30 feet
- Attack(save): None
- Damage(effect): Summoning
- School: Conjuration
- Duration: Instantaneous
Find Steed 5e
Here you have to summon a spirit and that spirit must assume the form of the strong, an unusually intelligent, creating a long-lasting band with it and loyal steed and that must have appeared in an unoccupied space within a range. The steed takes on a form according to your choosing such as a camel, a war force, a pony, an elk, a mastiff. Your GM also might allow other animals as steeds summoning. The steed has some statistics of a particular chosen form and it might be a celestial form, fiend and it must be instead of its normal form and fey. Your steed has an advantage like your steed has 5 or less intelligence then it becomes 6 then it gains the capability to understand one language which is your chance and your present speaking language.
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When your steed drops to 0 hit points from any particular number of hit points then it disappears and it will not leave any physical form behind of it. If you want to dismiss your steed as an action then you can do this at any time and there is no specific time for it and finally, it would be disappeared. Sometimes you cast Find Steed 5e spell for again summons the same steed and restored to its maximum hit points.
Most of the time your steed will serve you as a mount, both in combat and out of the combat, and you can have an instinctive bond with it then it will allow you to fight like a seamless unit. You can make any spell that you can cast which targets only you and also target your steed but this must be possible while mounted on your steed.
While your steed is in a range within 1 mile from you then you can communicate with it by telepathically. By using this spell you can not have more than one steed bonded at a time. When it is going to be disappeared then you can release the steed from its bond at any particular time.
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