Casting Time: 1 action
Range: 60 feet
Components: S, M (a drop of water or piece of ice)
You do create a shard of the ice and also fling it at one creature within a range. You can make a ranged spell attack which is against to the target. On a specific hit the target will take the 1d10 piercing damage. Either hit or miss the shard then explodes. The target and also each and every creature within a range of 5 feet of the point wherever the ice could be exploded must be succeeded on a dexterity saving throw or else take 2d6 cold damage.
At Higher Levels:
Whenever you cast this spell by using a spell slot of the 2nd level or more than it and the cold damage will be increased by 1d6 for each and every slot above the 1st level.