Melf’s Minute Meteors D&D 5th Edition

3rd-level evocation

Casting Time: 1 action
Range: Self
Components: V, S, M (niter, sulfur, and pine tar formed into a bead)
Duration: Concentration, up to 10 minutes

You do actually create six small meteors in your space. They always float in the air and also orbit you for spell’s specific duration. Whenever you cast the spell- and also as a bonus action on each of your turns thereafter- also you can easily expend one or two of the meteors and also sending them streaking toward the point or else points which you do chose within 120 feet of you.

However, Once a meteor will reach its destination or else impact against the solid surface and the meteor explodes. Each and every creature within 5 feet of the point where the meteor explodes should be made a dexterity saving throw. Actually, a creature will take 2d6 fire damage on a failed save, or else half as much damage on a successful one.

At Higher Levels: Whenever, you do cast this Melf’s Minute Meteors dnd 5e spell by using a spell slot of 4th level or higher and also the number of meteors created increases by two for each slot above the level 3rd.

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