Casting Time: 1 action
Range: 120 feet
Components: V, S, M (a drop of water)
You’ve conjure up a wave of water spell which crashes down on an area within a specific range. Also the area can be up to the 30 feet long, up to 10 feet wide and up to 10 feet tall too. Each and every creature in that specific area must make a dexterity saving throw. On a failure, a creature actually, takes 4d8 bludgeoning damage and also is knocked prone. As well as, on a success, a creature will take half as much damage and also isn’t knocked prone. Actually, the water then spreads out across the ground in all of the directions and extinguishing the unprotected flames in its area and also within 30 feet of it.