Moonbeam D&D 5th Edition

  • Level: 2
  • Casting time: 1 Action
  • Components: V, S, M*
  • Range(area):  120 ft
  • Attack(save): CON save
  • Damage(effect): Radiant
  • School: Evocation
  • Duration: Concentration, up to 1 minute

Moonbeam 5e

In 5foot radius and 40 foot high cylinder centred a silvery beam of pale light will shine down in it within a range and the dim light also will fill the cylinder until the  spell ends. The creature must make a Constitution saving throw when it enters the spell’s area for the first time or it is starting its turn there. The searing pain will come when it is engulfed in ghostly flame. It takes the damages on a successful one and on failed save such as half as much damage and 2d10 radiant damage respectively.

With a disadvantage, a shapechanger will make a saving throw. Whenever it is getting fail then it instantly reverts to its original form and it can not assume a different form until it leaves the spell’s light. After casting Moonbeam 5e spell you can use an action on each of your turns and this action will move the beam up to 60 feet in any direction.

At Higher levels:

By using Moonbeam 5e spell slot of 3rd level or higher you can cast this spell and the damage will increase by 1d10 for each an every slot for above the second level.

Moonbeam 5e

Cleric Spells | Bard Spells | Druid Spells | Paladin Spells | Ranger Spells | Sorcerer Spells | Warlock Spells | Wizard Spells |

Final Words:

We have mentioned the attributes of this moonbeam spell which are more important aspects to play the dnd 5th edition game by using this spell, at the same time you need disintegrate 5e attributes too whenever you want to play the game simultaneously by using the both these spells.

If you need any suggestions regarding to this spell or any other spell please leave a comment below we will solve it as soon as possible.

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