- Level: 1
- Casting time: 1 Action
- Components: V, S, M*
- Range(area): 90 ft
- Attack(save): None
- Damage(effect): Unconscious
- School: Enchantment
- Duration: 1 Minute
This spell will send many creatures into the magical slumber then you have to roll 5d8 and here the total is that how many hit points of the creatures of this spell can affect. The creatures which are 20 feet of a point which you have chosen within a particular range and they are affected in ascending order which is in their current hit points, unconscious creatures will be ignored.
By starting with the creature which has the lowest current hit points and each creature will affect by the 5e sleep spell and until this will be ended. Here the sleeper will take damage or if someone uses an action for shaking the sleeper or slap the sleeper to awake. With the next lowest hit points subtract each creature hit points from the total hit points. You must make sure here the creature’s hit points must be equal or lower to the remaining total for that particular creature to be affected. This spell shall not affect undead and creatures immune to being charmed.
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At Higher Levels:
By using the spell slot of 2nd level or higher you can cast this spell and here you have to roll an additional 2d8 for each and every slot which is above the 1st level.
Frequently Asked Questions (FAQ’s)
Q: What is a sleep 5e spell?
If you read the above paragraph, you will get an idea… so once read it. That was the answer to this query.