- Level: Cantrip (Necromancy)
 - Casting time: 1 Action
 - Components: V, S
 - Range(area): Touch
 - Attack(save): None
 - Damage(effect): Healing
 - School: Necromancy
 - Duration: Instantaneous
 
Spare the Dying 5e
In this spell, you have to touch a 0 hit points living creature and the creature will become stable. On undead or constructs, Spare the Dying 5e spell has no effect.
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Attributes Of d&d 5e Spare the Dying
| 
 Casting Time 
 | 
 1 action 
 | 
| Classes | Cleric | 
| Components | 
 V S 
 | 
| Duration | Instantaneous | 
| Level | 0 | 
| Name | 
 Spare the Dying 
 | 
| Range | Touch | 
| School | Necromancy | 
| Target | 
 A living creature that has 0 hit points 
 | 

Frequently Asked Questions (FAQ’s)
Q: How Does dnd Spare The Dying Works?
Basically, this spell spare the dying works exactly how it as stated: You do touch the living creature which has 0 hit points. Also the massive damage have a capability to kill you instantly. Whenever the damage will be reduced you to the 0 hit points and then still there is damage remaining. Whenever the remaining damage will be equal or exceed your hit point maximum.
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