- Level: Cantrip (Necromancy)
- Casting time: 1 Action
- Components: V, S
- Range(area): Touch
- Attack(save): None
- Damage(effect): Healing
- School: Necromancy
- Duration: Instantaneous
Spare the Dying 5e
In this spell, you have to touch a 0 hit points living creature and the creature will become stable. On undead or constructs, Spare the Dying 5e spell has no effect.
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Attributes Of d&d 5e Spare the Dying
|
Casting Time
|
1 action
|
| Classes | Cleric |
| Components |
V S
|
| Duration | Instantaneous |
| Level | 0 |
| Name |
Spare the Dying
|
| Range | Touch |
| School | Necromancy |
| Target |
A living creature that has 0 hit points
|

Frequently Asked Questions (FAQ’s)
Q: How Does dnd Spare The Dying Works?
Basically, this spell spare the dying works exactly how it as stated: You do touch the living creature which has 0 hit points. Also the massive damage have a capability to kill you instantly. Whenever the damage will be reduced you to the 0 hit points and then still there is damage remaining. Whenever the remaining damage will be equal or exceed your hit point maximum.
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