Telekinesis 5E Spell In DnD

Telekinesis is one of the best spells, if you’re looking for this spell to play as you would have imagined about it, then combine your imagination and also the rules of this spells as we mentioned below then play with it, it will give tremendous result in your game.

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  • Level: 5
  • Casting time: 1 Action
  • Components: V, S
  • Range(area): 60 ft
  • Attack(save): None
  • Damage(effect): Control
  • School: Transmutation
  • Duration: Concentration, up to 10 minutes

Telekinesis 5e

You can have the ability to move or control the creatures and questions by your thought. The moment you direct the spell and as your activity each round for the length of period, you will be able to apply your will on one animal that you find within your range of region causing the fitting impact below. It will enable you to target the same creature round after round or also you can target any new creature at any time. In case you select the new target, the previous one won’t get affected by the spell.

Creature:  You can attempt to make movement of a huge or a little animal. You can check your spell casting capacity through the contest by creature strength check.  In case you win the contest, you will be allowed to move creature up to 30 feet in any direction except the region outside the range of the spell. Until your next turn will finish, the creature is controlled in your telekinesis hold. An animal that is lifted upward is suspended in the mid-air. In following rounds, by repeating the contest, you can maintain your telekinesis grip by exercising your action to attempt it.

Object:  You are allowed to make an attempt in order to move an object that weighs up to 1000 pounds. In case the object is not worn or carried, you can naturally move it up to 30 feet in any direction; upward or downwards but not outside the range. But if the object is worn or carried by any creature, you can check your spell casting ability through the contest challenged by the creature strength check. In case, you will win the contest, you can pull up the question far from that creature and can move it up to 30 feet in any direction but not beyond the scope of the cell.

You can also apply fine control on objects with your telekinesis grip like manipulating a simple control, opening a compartment or recovering a thing from an open folder or pouring the substance from the vial.

Attributes Of dnd Telekinesis 5e

Casting Time
1 action
Sorcerer, Wizard
Concentration Yes
Up to 10 minutes
Level 5
Name Telekinesis
60 feet
School Transmutation
See text

Telekinesis 5e

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