As we all known about the sanctuary 5e that we can use its attributes easily to play with it and the DM also gives full access to those who are playing with it. Now we are going to provide all the attributes of this 5e spell and also the best aspects of this spell too. So get them from the below lines now.
- Level:1st (Abjuration)
- Casting time: 1 Bonus Action
- Components: V, S, M*
- Range(area):30 ft
- Attack(save): WIS save
- Damage(effect): Buff
- School: Abjuration
- Duration: 1 Minute
If you have been searching for the hold monster 5e spell click on the given link now. There you’ll get all types of aspects and guidance there.
Here you have to do ward for a creature within a specific range and it must be against attack. The creature who wants to attack the warded creature or to do a harmful spell to the warded creature they must make a wisdom saving throw before they attack the warded creature.
If the creature filed its wisdom saving throw then the creature must select the new target or spell or it must be losing the attack. Sanctuary 5e doesn’t protect your warded creature from the area effects like an explosion of a fireball.
In a specific time the warded creature do an attack or casts a spell which affects an enemy creature then this spell ends.