Most of the d&d weapons 5e has powerful features, if you want to know about these 5e weapons you need to look at this blog post i really enjoyed while using my favorite weapons while playing this d&d role playing game and i wrote my personal experience in the below lines, check it now.
From this blog you will get weapon proficiency and also weapon properties and so much knowledge you can get. If you have any queries about the weapons just leave your comment in the below comment section.
D&D Weapons 5e
In Some certain d&d weapons 5e your class will grant proficiency, which is highly reflecting both the class’s focus and also tools which you are mostly interesting to use, either you may favor a longsword or a longbow too. While Adventuring your weapon and also your ability to wield it effectively it can be meant by life and death.
In all the fantasy gaming worlds the weapons table shows most of the common weapons, the table also shows weight and price, what amount of damage they deal when they hit and also any of the special properties they posses. Each and every weapon has been classified like either melee or ranged. The Melee weapon is used to attack a target with in 5 feet from you, at the same time a ranged weapon is used to attack the target at some reasonable distance.
Weapon Proficiency
The proficiency can be granted by your race, class and also the feats with some specific weapons or category of weapons. There are two categories such as Simple Weapons and Martial Weapons. From these two categories most of the people have access to use simple weapons with the proficiency. The simple weapons include such as clubs, maces and also the other weapons which are frequently found in the commoners hands.
The Martial Weapons include such as the swords, axes and also the polearms which are require much more specialized training to use them effectively. These martial weapons are best to use for every warrior cause it gives the best fighting style and training too.
You can add your proficiency bonus to the attack roll by using the proficiency with a weapon and it can be used for any attack which you wake with that weapon. By using a weapon if you make an attack with which ever you lack proficiency then you don’t add your proficiency bonus to the attack roll.
Weapon Properties
As mentioned in the weapons table, most of the weapons have special properties which are related to their use.
Ammunition :
If you already have the ammunition to fire from the weapon, then you can easily use weapon which has the ammunition property and can make the ranged attack. Here each and every time you attack with a weapon and also you expend one piece of ammunition. Actually, drawing the ammunition from a quiver, case or any other container is also a part of the attack (f.i, you need to have a free hand to load a one-handed weapon). But finally, at the end of the battle, you can easily recover half of the expended ammunition of your’s of course it takes a minute to search the battlefield.
Suppose, if you use any weapon which has the ammunition property but to make the melee attack then you treat the weapon like an improvised weapon. The sling must be loaded to deal any of the damage whenever used in this way.
Finesse :
Whenever with this (Finesse) weapon making an attack, you can use your choice of your strength or else dexterity modifier for the attack and also the damage rolls. But you must use the similar modifier for the both rolls.
Heavy :
With the heavy weapons the small creature have the disadvantage on attack rolls. The small creatures unable to use the weapons effectively because of their heavy size and also bulk.
Light :
When we use a light weapon then we feel it is small and also easy to handle, it make it ideal to use two weapon fighting 5e.
Loading :
Just because of the time required to load the weapon you can fire only one piece of the ammunition from the load, it happens when you use an action, reaction to fire it or bonus action regardless of the any countless attacks you can make them normally.
Range :
Any of the d&d 5e weapons which can be used for making the ranged attack which has a range in the form of parentheses after the ammunition or else thrown property. Basically, the range lists the two numbers such as weapons are normal range in feet and the second one is the weapons are long range.
Whenever attacking a target beyond the normal range, you have the disadvantage on the attack roll, but at the same time you can not attack a target beyond the any weapons long range.
Reach :
Whenever you attack with this weapon you can get added 5ft to your reach and also whenever you determining your reach for the opportunity attacks with this reach weapon.
Special :
A special weapon which has the special properties has the unusual rules which are governing its use.
Thrown :
To make a specific ranged attack, your weapon should have a thrown property then you can throw the weapon to make an attack. Sometimes, if that weapon is the melee weapon then those times you can use the same ability modifier for that particular attack roll and also you have a capability to damage roll which you have used for the melee attack with the weapon. For instance, If you throw the handaxe then you do use your strength and if you throw a dagger then you do use either your dexterity or your strength since the dagger has the finesse property.
Two-Handed :
When ever you attack with this weapon, it requires two hands.
Versatile :
Either with the one hand or with the two hands this weapon can be used. The value of the damage in the parentheses will appear with the property – the damage whenever the weapon has been used with the two hands for making a melee attack.
Improvised Weapons :
Sometimes the characters have to attack with whatever is in the hand or at the hand when they do not have any weapons. Here an improvised weapon includes any of the object which you wield in one or two hands like the broken glass, a table leg, a wagon wheel, a frying fan and also a dead goblin.
Mostly these improvised weapons are similar to the actual weapon and also they can be treated as such. For instance; The table leg is an akin to a club. At the GM’s (Game Master) option, the character proficient with a weapon can have an access to use a similar object like if it was that weapon and also use his or her proficiency bonus.
An object which bears no resemblance to the weapon deals 1d4 damage (The GM (Game Master) assigns a damage type appropriate to the object). To make a melee attack, if the character uses the ranged weapon or else throws the melee weapon that doesn’t have any type of thrown property, it deals 1d4 damage too. But an improvised thrown weapon has the normal range of 20 feet and also a long range of 60 feet.
Silvered Weapons :
Some of the monsters which are having the resistance or high immunity power to the non magical weapons are susceptible to the silver weapons. So most of the adventurers which are cautious invest the extra coins to plate their weapons with the silver. For 100 gp, you can silver a single weapon or ten pieces of the ammunition. This cost indicates not only the price of the silver also the time and expertise needed to add the silver to the weapon without making it less effective.
Special Weapons :
The weapons which has the special rules have been explained below.
Lance: You have the disadvantage when ever you use a lance to attack the target which is with in 5 feet of you. This lance needed two hands to wield whenever you aren’t mounted.
Net: When a large or a small creature have been hit by the net is restrained until it is freed. But the net doesn’t effect on creatures they are formless or those creatures which are huge or larger. To make the DC 10 strength check a creature can be used its action, freeing itself or the another creature with in its reach of the success.
Dealing the 5 slashing damage to the net (AC 10) can also frees the creatures without any harm to it, ending the effect and also destroying the net. Whenever you use an action, bonus action, or reaction to the attack with the net but you can make only one attack regardless of the number of attacks you can normally make.
Weapon Name | Properties of Weight | Cost | Damage |
Simple Melee Weapons Of D&D
Club | 2 lb. | Light | 1 sp | 1d4 bludgeoning |
Dagger | 1 lb. | Light,Finesse, thrown (range 20/60) | 2 gp | 1d4 piercing |
Greatclub | 10 lb. | 2-handed | 2 sp | 1d8 bludgeoning |
Handaxe | 2 lb. | Thrown, Light, (range 20/60) | 5 gp | 1d6 slashing |
Javelin | 2 lb. | Thrown (range 30/120) | 5 sp | 1d6 piercing |
Light Hammer | 2 lb. | Light, thrown (range 20/60) | 2 gp | 1d4 bludgeoning |
Mace | 4 lb. | – | 5 gp | 1d6 bludgeoning |
Quarterstaff | 4 lb. | Versatile (1d8) | 2 sp | 1d6 bludgeoning |
Sickle | 2 lb. | Light | 1 gp | 1d4 slashing |
Spear | 3 lb. | Thrown (range 20/60), versatile (1d8) | 1 gp | 1d6 piercing |
Simple Ranged Weapons of D&D
Crossbow, light | 5 lb. | Ammunition (range 80/320), loading, 2-handed | 25 gp | 1d8 piercing |
Dart | 1/4 lb. | Thrown, Finesse, (range 20/60) | 5 cp | 1d4 piercing |
Shortbow | 2 lb. | Ammunition (range 80/320), 2-handed | 25 gp | 1d6 piercing |
Sling | – | Ammunition (range 30/120) | 1 sp | 1d4 bludgeoning |
Martial Melee Weapons of D&D
Battleaxe | 4 lb. | Versatile (1d10) | 10 gp | 1d8 slashing |
Flail | 2 lb. | – | 10 gp | 1d8 bludgeoning |
Glaive | 6 lb. | Heavy, reach, 2-handed | 20 gp | 1d10 slashing |
Greataxe | 7 lb. | Heavy, 2-handed | 30 gp | 1d12 slashing |
Greatsword | 6 lb. | Heavy, two-handed | 50 gp | 2d6 slashing |
Halberd | 6 lb. | Heavy, reach, 2-handed | 20 gp | 1d10 slashing |
Lance | 6 lb. | Reach, special | 10 gp | 1d12 piercing |
Longsword | 3 lb. | Versatile (1d10) | 15 gp | 1d8 slashing |
Maul | 10 lb. | Heavy, 2-handed | 10 gp | 2d6 bludgeoning |
Morningstar | 4 lb. | – | 15 gp | 1d8 piercing |
Pike | 18 lb. | Heavy, reach, 2-handed | 5 gp | 1d10 piercing |
Rapier | 2 lb. | Finesse | 25 gp | 1d8 piercing |
Scimitar | 3 lb. | Finesse, light | 25 gp | 1d6 slashing |
Shortsword | 2 lb. | Finesse, light | 10 gp | 1d6 piercing |
Trident | 4 lb. | Thrown (range 20/60), versatile (1d8) | 5 gp | 1d6 piercing |
War Pick | 2 lb. | – | 5 gp | 1d8 piercing |
Warhammer | 2 lb. | Versatile (1d10) | 15 gp | 1d8 bludgeoning |
Whip | 3 lb. | Finesse, reach | 2 gp | 1d4 slashing |
Martial Ranged Weapons of D&D
Blowgun | 1 lb. | Ammunition (range 25/100), loading | 10 gp | 1 piercing |
Crossbow, hand | 3 lb. | Ammunition (range 30/120), light, loading | 75 gp | 1d6 piercing |
Crossbow, heavy | 18 lb. | Ammunition (range 100/400), heavy, loading, 2-handed | 50 gp | 1d10 piercing |
Longbow | 2 lb. | Ammunition (range 150/600), heavy, 2-handed | 50 gp | 1d8 piercing |
Net | 3 lb. | Special, thrown (range 5/15) | 1 gp | – |
FAQ’s Of 5e Weapons
1Q: What Is A Simple Weapon In D&D 5e?
The weapons those found in the commoners hands can be called as simple weapon in d&d 5e, you can check them in the above table.
2Q: Is A Long Sword A Simple (light) Weapon In D&D 5e?
No, the long sword is not a simple (light) weapon. It is military one-handed melee weapon.
3Q: Is A Shortsword A Finesse Weapon?
Yes! the shortsword is the finesse weapon, it is eligible to be used for triggering the sneak attacks. So the attack should use this finesse weapon or else ranges weapon too.