Globe of Invulnerability D&D 5th Edition

Casting time: 1 Action Components: V, S, M Range(area): Self (10 foot Radius) attack(save): None Damage(effect): Negation school: Abjuration duration: 1 Minute Globe of Invulnerability 5e In the 10-foot radius surroundings of you an immobile faintly shimmering barrier springs into existence and some remaining for the duration. Either the spells like any of 5th level or lower cast which are …

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Word of Recall D&D 5th Edition

Level: 6 (Conjuration) Casting time: 1 Action Components: V Range(area): 5 ft attack(save): None Damage(effect): Teleportation school: Conjuration duration: Instantaneous Word of Recall 5e In D&D Word of Recall 5e spell, you have to do with another five willing creatures within the five feet of the instant teleport which was previously designated sanctuary and here you and your creature which teleports with …

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Animal Shapes D&D 5th Edition

Level: 8 Casting time: 1 Action Components: V, S Range(area): 30 ft Attack(save): None Damage(effect): Shapechanging School: Transmutation Duration: Concentration, up to 1 Hour Animal Shapes 5e Your magic will turn others into the beast and you can select any number of willing creatures which ever you can see within range. With a challenge rating of four or lower. To transform the …

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Gate D&D 5th Edition

Gate 5e

Level: 9 (Conjuration) Casting time: 1 Action Components: V, S, M* Range(area): 60 feet Attack(save): None Damage(effect): Control School: Conjuration Duration: Concentration up to 1 minute Gate 5e You need to conjure a portal linking in an unoccupied space that exactly you can see within a range to a precise location on a different plane of its existence. The portal is like …

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Nondetection D&D 5th Edition

Nondetection 5e

Casting time: 1 Action Components: V, S, M Range(area): Touch Attack(save): None Damage(effect): Deception School: Abjuration Duration: 8 Hours Nondetection 5e You must hide a target for a while and that target must be touched by you from the divination magic. The target which might be an object or a place or it might also be a willing creature is no longer …

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Counter spell D&D 5th Edition

Counterspell 5e

Level: 3 Casting time : 1 Reaction Components: S Range(area): 60 Feet Attack(save): None Damage(effect): Negation School: Abjuration Duration: Instantaneous Counterspell 5e To cast a spell you have to attempt for interrupting a creature. The spell always fails and have no effect when the creature is casting a spell of 3rd level or lower level. You have to make an ability check …

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Protection from Energy D&D 5th Edition

Protection from Energy 5e

Casting time: 1 Action Components: V, S Range(area): Touch Attack(save): None Damage(effect): Buff School: Abjuration Duration: 1 Hour Protection from Energy 5e Once you touch the willing creature which has resistance for the duration one damage type of your choice such as thunder, lightning, Fire, cold, acid. Check This:  Water Breathing Spell Cleric Spells | Bard Spells | Druid Spells | Paladin Spells | Ranger Spells | Sorcerer Spells | Warlock Spells | Wizard Spells |

Incendiary Cloud D&D 5th Edition

Incendiary Cloud 5e

Level: 8 (Conjuration) Casting time: 1 Action Components: V, S Range(area): 150 Feet attack(save): DEX save Damage(effect): Fire school: Conjuration duration: Concentration up to 1 minute Incendiary Cloud 5e Within a range of 20-foot radius sphere centred on a point and that is a swirling cloud of smoke shot through the white-hot embers. And this cloud will spread all over the corners and …

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Weapon Master DnD 5E Feat

You are already practiced extensively by a variety of weapons, by gaining the below mentioned benefits: With this feat you can easily increase your strength or dexterity score by 1, to a maximum of 20. You can even get the proficiency with your weapons which are selected by your choice. Each one should be a …

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Gnoll Monster D&D 5E (5th Edition)

Gnoll Monster

Traits Rampage: Whenever the gnoll monster would reduce the creature to the 0 hit points by a melee attack on its turn and also the gnoll can take a bonus action to move up to half its speed and also make a bite attack. Actions Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., …

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