Erinyes Monster D&D 5E (5th Edition)

Traits Hellish Weapons: Basically, the Erinyes Monster weapon attacks were magical and also deal an extra 13 (3d8) poison damage on a specific hit (included in the attacks). Magic Resistance: The erinyes has the advantage on saving throws which against spells and even other magical effects too. Actions Multiattack: The erinyes makes three attacks Longsword: …

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Imp Monster DnD 5E (5th Edition)

Traits Shapechanger: This imp able to use its action to the polymorph into the beast form which resembles the rat (speed 20 ft.), the raven (20 ft., fly 60 ft.), or else the Spider (20 ft., climb 20 ft.), or even its back into its true form. Normally, its statistics are the same in each …

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Merrow Monster DnD 5E (5th Edition)

Traits Amphibious: The merrow able to breathe air and water. Actions Multiattack: Basically, the merrow can make two attacks: Such as one with its bite and also one with its claws or the harpoon. Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage. Claws: Melee …

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Elk Monster D&D 5E (5th Edition)

Traits Charge: If the elk would move at least 20ft. straight towards the target and after that hits it with a ram attack on a similar turn, actually the target would take an extra 7(2d6) damage. But if the target was a creature then it must succeed on a DC13 strength saving throw or else …

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Aboleth Monster D&D 5e (5th Edition)

The monster Aboleth is available as a non-playable character in Dungeons and Dragons 5th Edition, monsters are a part of the various creatures you will discover in the game. Aboleth is controlled by a Dungeon Master. The Dungeon Master controls the monster as if it was controlled by an AI and is seen as a …

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Griffon Monster D&D 5E (5th Edition)

Traits Keen Sight: This griffon monster has an advantage on the wisdom (Perception) checks that rely on sight. Actions Multiattack: The griffon can make two attacks: they are like one with its beak and another one with its claws. Beak: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + …

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Lemure Monster DnD 5E (5th Edition)

Traits Devil’s Sight: The magical darkness does not impede the lemure’s Darkvision Hellish Rejuvenation: The lemure which dies in nine hells which comes back to the life with all of its hit points in 1d10 days  unless it has been killed by the good-aligned creature with the bless spell 5e cast on that specific creature …

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Ape Monster D&D 5e (5th Edition)

ACTIONS Multiattack: The ape monster make two first attacks. First: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage. Rock: Ranged Weapon Attack: +5 to hit, range 25/50 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage. Ape Monster 5e Attributes AC 12 Alignment Unaligned …

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Doppelganger Monster D&D 5E (5th Edition)

Traits Shapechanger: This doppelganger able to use its action for the polymorph into the small or medium humanoid it had seen, or even it back into its true form. Almost all of its statistics, other than its size and are the similar in each of their form. Any of their equipment it actually wearing or …

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Goat Monster D&D 5E (5th Edition)

Traits Charge: Suppose, the goat would move at least 20 ft. straight towards to the target and then hits it by a ram attack on a similar turn and also the target takes an extra 2 (1d4) bludgeoning damage. Any how, if the target is a creature and then must be succeeded on a DC …

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