Black Pudding Monster D&D 5e (5th Edition)

Traits Amorphous: Basically, the pudding can be moved through the space as narrow as 1 inch wide without squeezing anymore else. Corrosive Form: Actually, the creature which touches the pudding or else hits it with the melee attack while within the 5 feet of it will take 4 (1d8) acid damage. Also any nonmagical weapon …

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Ancient Red Dragon Monster D&D 5e (5th Edition)

Traits Legendary Resistance (3/Day): The dragon have a chance to succeed even though it fails a saving throw. Actions Multiattack: This Dragon have a capacity to use its frightful presence. Then it will make three attacks like one with its bite and two with its claws. Bite: Melee Weapon Attack: +17 to hit, reach 15 …

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Balor Monster D&D 5e (5th Edition)

Traits Death Throes: Whenever the balor dies then it will explode and also each of the creature within 30 feet of it should make a DC 20 Dexterity saving throw, taking 70(20d6) fire damage on the failed save, or else half as much damage on the successful one. Basically, the explosion ignites flammable objects within …

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Bandit Captain Monster D&D 5e (5th Edition)

Basically, it will take a strong personality, ruthless cunning and also a silver tongue for keeping a gang of bandits in the line. Of course, the bandit captain has all these qualities in the spades. Also, in an addition to the managing a crew of the selfish malcontents and the pirate captain is the variation …

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Lizardfolk Monster DnD 5E (5th Edition)

Traits Hold Breath: The lizardfolk have a capacity to hold its breath for about 15 minutes. Actions Multiattack: The lizardfolk monster can make two melee attacks and then each one with a different weapon. Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. Heavy Club: …

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Dire Wolf Monster D&D 5e (5th Edition)

Traits Keen Hearing and Smell: The wolf has an advantage on the Wisdom (Perception) checks that rely on hearing or the smell. Pack Tactics: Basically, the wolf has an advantage on an attack roll against a creature if it at least one of the wolf’s allies is within the 5 ft. of the creature and also …

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Find Familiar D&D 5th Edition

Level: 1 (Conjuration) Casting time: 1 Hour Components: V, S, M* Range(area): 10 Feet Attack(save): None Damage(effect): Summoning School: Conjuration Duration: Instantaneous Find Familiar 5e Here you can get the service of the familiar and this familiar will give you different services such as it can an animal form to choose crab, cat, bat, lizard, frog, hawk, poisonous snake, octopus, owl, raven, fish, …

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Cure Wounds D&D 5th Edition

Level: 1 (evocation) Casting time: 1 Action Components: V, S Range(area): Touch Attack(save): None Damage(effect): Healing School: Evocation Duration: Instantaneous Cure Wounds 5e A creature that regains a number of hit points and it is equal to 1d8+ to your spellcasting ability modifier. On This spell has no undead or constructs, Cure Wounds 5e spell will not have any effect. Check Out:  …

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Instant Summons D&D 5th Edition

Level: 6 (Conjuration) Casting time: 1 Minute Components: V, S, M* Range(area): Touch Attack(save): None Damage(effect): Detection School: Conjuration Duration: Until Dispelled Instant Summons 5e In this, you need to touch an object which must have the weight 10 pounds or less and it should also be the longest dimension is 6 feet or below 6 feet. The Instant Summons 5e spell will …

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Suggestion 5e Spell In D&D

Level: 2 Casting time: 1 Action Components: V, M* Range(area): 30 feet Attack(save): WIS save Damage(effect): Charmed School: Enchantment Duration: Concentration, up to 8 hours Suggestion 5e Here you have to suggest a course of an activity which is limited to the one sentence or two it influences a creature magically which you can see within range and that should hear …

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