Poisonous Snake Monster DnD 5E (5th Edition)

Actions Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage and also the target should make a DC 10 Constitution saving throw, and even taking 5 (2d4) poison damage on the failed save, or else half as much damage on the successful one too. Attributes Of Poisonous Snake …

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Plesiosaurus Monster DnD 5E (5th Edition)

Traits Hold Breath: Basically the plesiosaurus able to hold its breath for 1 hour. Actions Bite: Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 4) piercing damage. Attributes Of Plesiosaurus Monster AC 13 (Natural Armor) Alignment Unaligned CHA 5 CON 16 Challenge Rating 2 DEX 15 HP 68 …

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Pegasus Monster DnD 5E (5th Edition)

Actions Hooves: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. Attributes Of Pegasus Monster AC 12 Alignment Chaotic Good CHA 13 CON 16 Challenge Rating 2 DEX 15 HP 59 (7d10+21) INT 10 Languages Understands Celestial, Common, Elvish, And Sylvan But Can’t Speak Passive Perception …

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Owlbear Monster DnD 5E (5th Edition)

Traits Keen Sight and Smell: The owlbear monster has an advantage on wisdom (perception) checks which rely on the sight or smell. Actions Multiattack: The owlbear monster can make two attacks: such as one with its beak and another one with its claws. Beak: Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. …

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Owl Monster DnD 5E (5th Edition)

Traits Flyby: Basically, the owl does not provoke the opportunity attacks whenever it flies out of an enemy’s reach. Keen Hearing and Sight: The owl monster has an advantage on the wisdom (Perception) checks which rely on the hearing or sight. Actions Talons: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: …

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ORC Monster DnD 5E (5th Edition)

Traits Aggressive: As a bonus action, the orc monster can be move up to its speed towards the hostile creature than it able to see. Actions Greataxe: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage. Javelin: Melee or Ranged Weapon Attack: +5 to hit, reach …

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Ogre Monster DnD 5E (5th Edition)

Actions Greatclub: Here the greatclub can make the Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage. Javelin: Here the javelin can make the Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4) …

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Octopus Monster DnD 5E (5th Edition)

Traits Hold Breath: During you’re out of the water and then the octopus monster able to hold its breath about 30 minutes. Underwater Camouflage: Here the octopus has an advantage on the dexterity (Stealth) checks which has made during the underwater. Water Breathing: The octopus can only breathe the underwater. Actions Tentacles: Melee weapon attack: …

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Ochre Jelly Monster DnD 5E (5th Edition)

Traits Amorphous: The jelly monster can move via a space like the narrow as 1 inch wide but without squeezing. Spider Climb: The jelly dnd monster can also be climb some difficult surfaces, which are including upside down on the ceilings, but without needing to make an ability check. Actions Pseudopod: Melee Weapon Attack: +4 …

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Chromatic Orb D&D 5th Edition

Level: 1st Casting Time: 1 action Range: 90 feet Components: V, S, M (a diamond worth at least 50 gp) Duration: Instantaneous You do hurl a 4-inches diameter sphere of the energy at a creature which you can able to see within a appropriate range. Here you do chose acid, cold, fire, lightning, poison, or …

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