Speak with Dead 5E Spell In DnD

Level: 3 (Necromancy) Casting time: 1 Action Components: V, S, M* Range(area): 10 ft Attack(save): None Damage(effect): Communication School: Necromancy Duration: 10 Minutes Speak with Dead 5e Within a range of your choice, you have to grant the semblance of life and intelligence to a corpse which is allowing it to answer the questions which you pose. The corpse that you …

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Blindness Deafness D&D 5th Edition

Level: 2 (Necromancy) Casting time: 1 Action Components: V Range(area): 30 ft Attack(save): CON save Damage(effect): Blinded School: Necromancy Duration: 1 Minute Blindness Deafness 5e In this spell, you can make blind or deafen a foe. Here you have to choose one creature which you can see within range for making the constitution saving throw. Sometimes it will fail, if it fails …

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Entangle 5e Spell In DnD

Level: 1 (Conjuration) Casting time: 1 Action Components: V, S Range(area): 90 feet Attack(save): STR save Damage(effect): Restrained School: Conjuration Duration: Concentration up to 1 minute Entangle 5e Within a range of 20-foot square from the starting point of the ground, you can see grasping weeds and vines sprouts. These plants will turn the ground in an area into the difficult terrain …

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Prayer of Healing 5e Spell In DnD

Level: 2 Casting time: 10 Minutes Components: V Range(area): 30 feet Attack(save): None Damage(effect): Healing School: Evocation Duration: Instantaneous Prayer of Healing 5e The creatures which you have chosen up to six and you able to see within range will regain the hit points which is equal to 2d8+ spellcasting ability modifier. On undead or on constructs Prayer of Healing 5e spell …

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Teleportation Circle 5E Spell In DnD

Level: 5 (Conjuration) Casting time: 1 Minute Components: V, M* Range(area): 10 feet Attack(save): None Damage(effect): Teleportation School: Conjuration Duration: 1 Round Teleportation Circle 5e Whenever you cast this spell the main task you have to do is draw a 10- foot diameter circle on the ground which has inscribed by the sigils which link to your location to your permanent teleportation …

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Confusion D&D 5th Edition

Level:4 (enchantment) Casting time: 1 Action Components: V, S, M* Range(area): 90 ft Attack(save): WIS save Damage(effect): Control School: Enchantment Duration: 1 Minute Confusion 5e This spell will give the twists in the creature’s mind and also assaults the creatures and it is spawning the delusions and also provoking uncontrolled action. Whenever you cast Confusion 5e spell or affected by it each …

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Charm Person 5E Spell In DnD

Level:1(enchantment) Casting time: 1 Action Components: V, S Range(area): 30 ft Attack(save): WIS save Damage(effect): Charmed School: Enchantment Duration: 1 Hour Charm Person 5e Here you have to attempt for a humanoid charm that you can see within a range. The humanoid charm must make a Wisdom saving throw if you or your companions are fighting it and does so with an …

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Produce Flame 5E Spell In DnD

Level: (Conjuration Cantrip) Casting time: 1 Action Components: V, S Range(area): Self Attack(save): Ranged Damage(effect): Fire School: Conjuration Duration: 10 Minutes Produce Flame 5e In your hand, you can see the flickering flame. This flame won’t harm anything either you or your equipment and this flame will remain for the duration. Produce Flame 5e will give you the bright light within a 10-foot …

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Call Lightning 5E Spell In DnD

Level: 3 (Conjuration) Casting time: 1 Action Components: V, S Range(area): 120 ft Attack(save): DEX save Damage(effect): Lightning School: Conjuration Duration: 10 Minutes Call Lightning 5e You can see a storm cloud which is 100 meters above from you and that cloud measurement are it has a cylindrical shape with 10 feet tall and 60-foot radius. If you failed to see a …

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Finger of Death D&D 5th Edition

Level:7 Casting time: 1 Action Components: V, S Range(area): 60 ft Attack(save): CON save Damage(effect): Necrotic School: Necromancy Duration: Instantaneous Finger of Death 5e From here you need to send a negative energy which is coursing through the creature which you able to see within range and which is causing it a searing pain but the target must make a Constitution saving …

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