Flesh to Stone D&D 5th Edition

Level: 6 Casting time: 1 Action Components: V, S, M* Range(area): 60 ft Attack(save): CON save Damage(effect):  Petrified School: Transmutation Duration: Concentration, up to 1 minute Flesh to Stone 5e You try to covert a creature that you are able to see and is within your range into a stone. In case the body of the creature is made of […]

Wind Walk D&D 5th Edition

Level: 6 Casting time: 1 Minute Components: V, S, M* Range(area): 30 ft Attack(save): None Damage(effect): Buff School: Transmutation Duration: 8 Hours Wind Walk 5e You and ten willing creatures which you can see within range should assume a gaseous form for the particular duration, it is appearing as wisps of cloud. A creature can fly with the speed of 300 ft […]

Arcanist’s Magic Aura D&D 5th Edition

Level: 2 (Illusion) Casting time: 1 Action Components: V, S, M* Range(area): Touch  Attack(save): None Damage(effect): Deception School: Illusion Duration: 24 Hours Arcanist’s Magic Aura 5e Here you must have to place an illusion on an object or on a creature which you touch. Then the divination spell will reveal the false information about the illusion. The target is not being carried […]

Guards and Wards D&D 5th Edition

Casting Time: 10 minutes Level: 6th Range: Touch School: abjuration Components: V, S, M (burning incense, a small measure of brimstone and oil, a knotted string, a small amount of monster blood, and a small silver rod worth at least 10 gp) Duration: 24 hours Glyph of Warding D&D 5e Guards and Wards work us […]

Wall of Force D&D 5th Edition

Level: 5 (Evocation) Casting time: 1 Action Components: V, S, M* Range(area): 120 ft Attack(save): None Damage(effect): Control School: Evocation Duration: Concentration, up to 10 minutes Wall of Force 5e Within a range, an invisible wall of force 5e within a range will spring into existence at you have chosen point. The wall can appear in any orientation that you have […]

Sequester D&D 5th Edition

Level: 7 Casting time: 1 Action Components: V, S, M* Range(area): Touch Attack(save): None Damage(effect): Deception School: Transmutation Duration: Until Dispelled Sequester 5e By using this spell either a willing creature or an object can be hidden away and for the particular duration it will safe from the detection. It will become not only invisible when you cast the Sequester 5e spell […]

Mending D&D 5th Edition

Level: Cantrip Casting time: 1 Minute Components: V, S, M* Range(area): Touch Attack(save): None Damage(effect): Utility School: Transmutation Duration: Instantaneous Mending 5e This spell can repair a tear or a single break in an object that you touch like broken chain link, two halves of a broken key, a torn cloak or it might be a leaking wineskin. Check this:  True Seeing Spell […]

Passwall D&D 5th Edition

Level: 5 Casting time: 1 Action Components: V, S, M* Range(area): 30 ft Attack(save): None Damage(effect): Control School: Transmutation Duration: 1 Hour Passwall 5e In this spell a passage will appear at a particular point of your choice and the passage can be visible on a wooden, plaster or any surface of the stone like wall, a ceiling, or a floor within […]

Storm of Vengeance D&D 5th Edition

Level: 9 (Conjuration) Casting time: 1 Action Components: V, S Range(area): Sight attack(save): CON save Damage(effect): Acid school: Conjuration duration: 1 Minute Storm of Vengeance 5e Here is a cloud which is called as churning storm cloud and this cloud will form and it is exactly to the centre on a point and it will spread into a radius which has 360 feet. […]

Find the Path D&D 5th Edition

Level: 6 (Divination) Casting time: 1 Minute Components: V, S, M* Range(area): Self attack(save): None Damage(effect): Detection school: Divination duration: 1 Day Find the Path 5e With Find the Path 5e spell, you can find the path which is shortest, direct physical route to your chosen location which you are more familiar with the same plane of your existence. If you have […]