Frostbite D&D 5th Edition

Evocation cantrip Casting Time: 1 action Range: 60 feet Components: V, S Duration: Instantaneous You cause numbing frost to the form on a creature which you can see within a range and the target should make a constitution saving throw. On a failed saving throw the target will take 1d6 cold damage and also it …

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Friends D&D 5th Edition

Enchantment Cantrip Casting time: 1 Action Range: Self Components: S, M (a small amount of makeup applied to the face as this spell is cast) Duration: Concentration, up to 1 minute For a specific duration, you have benefits on all of the charisma checks which are directed at only one creature any of your choice …

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Create Bonfire D&D 5th Edition

Conjuration cantrip Casting Time: 1 action Range: 60 feet Components: V, S Duration: Concentration, up to 1 minute You have created a bonfire on the ground which you able to see within a range. This bonfire will fill a 5-foot cube until the spell ends. Any of the creature in the bonfire’s space whenever you …

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Control Flames D&D 5th Edition

Transmutation cantrip Casting Time: 1 action Range: 60 feet Components: S Duration: Instantaneous or 1 hour (see below) You have to choose a non-magical flame whatever you able to see with in a range and also it should be it fits within a 5-foot cube. The non magical flame can be affected in one of …

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Booming Blade D&D 5th Edition

Evocation cantrip Casting Time: 1 action Range: 5 feet Components: V, M (a weapon) Duration: 1 round As a part of the action which is used to cast this booming blade 5e spell, you should make a melee attack by using a weapon which is against one creature within the spells range, otherwise the spell …

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Blade Ward D&D 5th Edition

Abjuration Cantrip Casting Time: 1 action Range: self Target: single Components: V, S Duration: 1 round Saving Throw: No Concentration: No You do extend your hand and also trace a sigil of warding in the air. You have resistance power and it is against to the bludgeoning, piercing, and also slashing damage which are dealt …

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Magic Mouth D&D 5th Edition

Level: 2 Casting time: 1 Minute Components: V, S, M* Range(area):  30 ft Attack(save): None Damage(effect): Communication School: Illusion Duration: Until Dispelled Magic Mouth 5e A message is implanted by you in an object that is within range.  This message is uttered when a trigger condition is met. Choose that object that you can see and is not carried or worn …

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Mage Armor D&D 5th Edition

Level: 1 Casting time: 1 Action Components: V, S, M* Range(area): Touch Attack(save): None Damage(effect): Buff School: Abjuration Duration: 8 Hours Mage Armor 5e The creature who doesn’t wear armor, protective magical force surrounds it until the end of the spell and that creature can be called willing creature so you must touch that creature. The target base AC will come when …

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Web D&D 5th Edition

Level: 2 (Conjuration) Casting time: 1 Action Components: V, S, M* Range(area): 60 ft attack(save): DEX save Damage(effect): Restrained school: Conjuration duration: 1 Hour Web 5e Within a range of a point, you have to conjure a mass which has thick, sticky webbing point of your choice. For the duration of that point, the web filled a 20-foot cube. The webs have …

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Rope Trick D&D 5th Edition

Level: 2 Casting time: 1 Action Components: V, S, M* Range(area): Touch Attack(save): None Damage(effect): Utility School: Transmutation Duration: 1 Hour Rope Trick 5e Here you can get a length of rope, so you have to touch that 60 feet long rope. After that one end of the rope will be rising into the air until the entire rope will hang perpendicularly …

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