Lightning Arrow D&D 5th Edition

3rd-level transmutation Casting Time: 1 bonus action Range: Self Components: V, S Duration: Concentration, up to 1 minute At the next time you make a ranged weapon attack during the spell’s duration and the weapon’s ammunition or the weapon itself if it’s thrown the weapon, transforms into the bolt of lightning. Make the attack rolls …

Read more

Ancient White Dragon Monster D&D 5E (5th Edition)

Traits Ice Walk: This Ancient White Dragon can move across and also climb icy surfaces without needing to make an ability check. Also in extra, most difficult terrain which is composed of ice or else the snow doesn’t cost it extra moment. Legendary Resistance (3/Day): The dragon have a chance to succeed even though it …

Read more

Chuul Monster D&D 5e (5th Edition)

Traits Amphibious: The chuul has a capability to breathe air and water. Sense Magic: Actually, the chuul senses magic within a 120 feet of it at will. Otherwise this trait works like the detect magic spell but its not itself magical. Actions Multiattack: Basically, this chuul monster makes two pincer attacks. If the chuul has …

Read more

Chain Devil Monster D&D 5e (5th Edition)

Traits Devil’s Sight: Actually, the magical darkness does not impede the devil’s darkvision. Magic Resistance: The Chain devil has an advantage on most of the saving throws which are against spells and also other magical effects. Actions Multiattack: By using its chains the devil can make two attacks. Chain: Melee Weapon Attack: +8 to hit, …

Read more

Diseased Giant Rat D&D 5E (5th Edition)

Traits Keen Smell: The rat has an advantage on the wisdom (Perception) actually checks that rely on smell. Pack Tactics: The rat has an advantage on an actual attack roll against a creature if at least one of the rat’s allies was within 5 feet of a creature and of course the ally is not …

Read more

Cloaker Monster D&D 5e (5th Edition)

Traits Damage Transfer: While attached to a creature and then the cloaker takes half the damage only dealt to it (rounded down). Also that creature will take the other half. False Appearance: Whenever the cloaker monster remains motionless without its underside exposed and also it is indistinguishable from the dark leather cloak. Light Sensitivity: While in …

Read more

Giant Badger Monster D&D 5E (5th Edition)

Traits Keen Smell: This Giant Badger Monster has advantage on Wisdom (Perception) checks which rely on smell. Actions Multiattack: This monster can make two attacks: such as one with its bite and another one with its claws. Bite: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing …

Read more

Air Elemental Monster D&D 5e (5th Edition)

Traits Air Form: Actually, the air elemental can enter a hostile creature’s space and then stop there too. Without Squeezing it can move through the space as narrow as 1 inch wide. Actions: Multiattack: This air elemental can make two slam attacks Slam: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: …

Read more

Ghast Monster D&D 5E (5th Edition)

Traits Stench: Any kind of creature which starts its turn within the 5ft distance of the ghast should be succeeded on a DC10 constitution saving throw or else be poisoned until its next turn starts. As well as on a successful saving throw, the creature is immune for the ghast’s stench for about 24 hours. …

Read more

Deva Monster D&D 5e (5th Edition)

Traits Angelic Weapons: Actually, the deva’s weapon attacks are the magical. Whenever the deva hits with any weapon and the weapon deals an extra 4d8 radiant damage (included in the attack). Innate Spellcasting: Basically, the dev’s monster spellcasting ability is charisma (spell save DC 17). The deva can innately cast the following spells and requiring only …

Read more