Awaken D&D 5th Edition

Level:  5 Casting time: 8 Hours Components: V, S, M* Range(area): Touch Attack(save): None Damage(effect): Charmed School:Transmutation Duration: Instantaneous Awaken 5e In this spell you have to touch a huge or smaller beast or any plant but you should touch after spending casting time tracing magical pathways within a precious gemstone. You must have to make sure that the target should …

Read more

Resilient Sphere D&D 5th Edition

Level: 4 Casting time: 1 Action Components: V, S, M* Range(area): 30 ft Attack(save): DEX save Damage(effect): Control School: Evocation Duration: 1 minute Resilient Sphere 5e Within a range, a sphere of shimmering a sphere of shimmering force will enclose the creature or the object of large size or might be smaller within range. Here the unwilling creature must make a Dexterity …

Read more

True Seeing D&D 5th Edition

Level: 6 (Divination) Casting time: 1 Action Components: V, S, M* Range(area): Touch Attack(save): None Damage(effect): Detection School: Divination Duration: 1 Hour True Seeing 5e When you touch the ability then True Seeing 5e spell will give you the willing creature and it will help you to see the exact things as actually what they are and for the duration the creature …

Read more

Contagion D&D 5th Edition

Level: 5 Casting time: 1 Action Components: V, S Range(area): Touch Attack(save): CON save Damage(effect): Blinded School: Necromancy Duration: 7 Days Contagion 5e The disease is inflicted by your touch. Against a creature that is within your range, you can make a melee spell attack. When it hits, you can afflict a creature with a disease of your choice. It must make …

Read more

Delayed Blast Fireball D&D 5th Edition

Level: 7 Casting time: 1 Action Components: V, S, M* Range(area): 150 feet Attack(save): DEX save Damage(effect): Fire School: Evocation Duration: 1 Minute Delayed Blast Fireball 5e From your pointing finger a beam of yellow light flashes. After that, it condenses to linger at a chosen point within a range as a glowing bead for the duration. When the spell ends, the …

Read more

Phantasmal Killer D&D 5th Edition

Level: 4 Casting time: 1 Action Components: V, S Range(area): 120 ft Attack(save): WIS save Damage(effect): Psychic School: Illusion Duration: Concentration, up to 1 minute Phantasmal Killer 5e Here you must have to tap into the nightmares of the creature and also you can see it within range then you have to create an illusory manifestation which is its deepest fears and only …

Read more

Mislead D&D 5th Edition

Level: 5 Casting time: 1 Action Components: S Range(area):  Self Attack(save): None Damage(effect): Deception School: Illusion Duration: Concentration, up to 1 hour Mislead 5e Here you will become invisible simultaneously an illusory will make double of your appearing that where you are standing. The double will last for the duration. Whenever you attack or cast the spell, the invisibility will …

Read more

Mirage Arcane D&D 5th Edition

Level: 7 (Illusion) Casting time: 10 Minutes Components: V, S Range(area): Sight Attack(save): None Damage(effect): Control School: Illusion Duration: 10 Days Mirage Arcane 5e Here you have to make a terrain in a particular area up to a 1-mile square it should have features such as look, smell, sound, and also it should feel like some other sort of terrain. The terrain general …

Read more

Move Earth D&D 5th Edition

Level:6 Casting time: 1 Action Components: V, S, M* Range(area): 120 ft Attack(save): None Damage(effect): Control School: Transmutation Duration: Concentration, up to 2 hours Move Earth 5e In this spell you have to chose an area which has terrain on a side which is no larger than 40 feet with in range. To this area you can reshape dirt, sand or clay in …

Read more

Programmed Illusion D&D 5th Edition

Level: 6 Casting time: 1 Action Components: V, S, M* Range(area):  120 ft Attack(save): None Damage(effect): Control School: Illusion Duration: Until Dispelled Programmed Illusion 5e An illusion is created by you of a creature, an object or some other phenomenon that is visible within the range that activates when a particular condition occurs. Until then, the illusion is imperceptible. It should …

Read more