Sunbeam 5E Spell In DnD

Level: 6 (Evocation) Casting time: 1 Action Components: V, S, M* Range(area):  Self (60-feet line) Attack(save): CON save Damage(effect): Radiant School: Evocation Duration: Concentration, up to 1 minute Sunbeam 5e From the hand of yours, a beam of brilliant light will flash in the 5 foot wide and 60-foot long line but each and every creature on that line must make …

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Detect Good and Evil 5e Spell In DnD

Level: 1 (Divination) Casting time: 1 Action Components: V, S Range(area): Self attack(save): None Damage(effect): Detection school: Divination duration: 10 Minutes Detect Evil and Good 5e In Detect Evil and Good 5e spell, you have to know if there is celestial, fey, undead or fiend, aberration and these are must be within 30 ft of you and also where the creature has …

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Heat Metal 5E Spell In DnD

Level: 2 Casting time: 1 Action Components: V, S, M* Range(area): 60 ft Attack(save): None Damage(effect): Fire School: Transmutation Duration: Concentration, up to 1 minute Heat Metal 5e Here you will get a manufactured metal object so chose that, the manufactured metal item means a metal weapon or the suit of heavy or it might be a medium metal armor which …

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Mass Suggestion 5E Spell In DnD

Level: 6 Casting time: 1 Action Components: V, M* Range(area): 60 ft Attack(save): WIS save Damage(effect): Charmed School: Enchantment Duration: 24 Hours Mass Suggestion 5e A course of activity is suggested by you that is limited to a sentence or two, and this can influence up to 12 creatures of your choice that can be seen within your range and also …

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Hallow 5E Spell In DnD

Level: 5 Casting time: 24 hours Components: V, S, M* Range(area): Touch Attack(save): CHA save Damage(effect): Buff School: Evocation Duration: Until Dispelled Hallow 5e An area around the point you touch is infused by you with a holy or unholy power. The radius of the area can be up to 60 feet. In case the radius includes an area which is already …

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Chain Lightning 5E Spell In DnD

Level: 6 (Evocation) Casting time: 1 Action Components: V, S, M* Range(area): 150 ft Attack(save): DEX save Damage(effect): Lighting School: Evocation Duration: Instantaneous Chain Lightning 5e Within a range, you can see a bolt, so that bolt you have to create which has lightning and it arcs towards which your choice. You have three bolts and then you have to leap from …

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Blink 5E Spell In DnD

Level: 3 (Transmutation) Casting time: 1 Action Components: V, S Range(area): Self Attack(save): None Damage(effect): Utility School: Transmutation Duration: 1 Minute Blink 5e In this spell you have to roll a d20 at the end of each your turns for the duration of that particular spell. You will vanish from your present plane of existence this will happen on a roll of …

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Fear 5E Spell In DnD

Level: 3 Casting time: 1 Action Components: V, S, M* Range(area): Self (30-foot cone) Attack(save): WIS save Damage(effect): Frightened School: Illusion Duration: Concentration, up to 1 minute Fear 5e A phantasmal image you have to project here the creature which has the worst fear 5e. The creature should succeed on a Wisdom saving throw when it is in a 30-foot cone otherwise it should …

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Guardian Of Faith 5E Spell In DnD

Level: 4 (Conjuration) Casting time: 1 Action Components: V Range(area): 30 feet attack(save): DEX save Damage(effect): Radiant school: Conjuration duration: 8 Hours Guardian of Faith 5e A large spectral guardian hovers in an unoccupied space which is your choice and you must able to see within a range and that also be visible to you. The guardian occupies that particular space and …

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Magic Circle 5E Spell In DnD

Casting time: 1 Minute Components: V, S, M Range(area): 10 ft Attack(save): CHA Save Damage(effect): Control School: Abjuration Duration: 1 Hour Magic Circle 5e In this, you have to prepare a cylinder which should be 10- foot radius and 20 – foot tall measurements. You have to see them within a range those cylinders also have magical energy centered on a point. …

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