Traits
Immutable Form: The golem has an immune to the any type of spell or else the effect which would be alter to its form.
Magic Resistance: This stone golem has an advantage on the saving throws which is against to the spells and also the other magical effects.
Magic Weapons: The golem’s can make all magical weapon attacks.
Actions
Multiattack: The dnd 5e golem monster can make two slam attacks.
Slam: Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
Slow (Recharge 5-6): The golem has some targets such as one or more creatures that it able to see within 10ft. of it. Each and every target must make a DC 17 Wisdom saving throw which is against to this magic. So,on a failed save, the target can not use the reactions and also it’s speed has been halved and it can not make more than a attack on its turn. Al though, in an addition, the target has a chance to take either an action or else a bonus action on its turn, but not both. Such type of effects last for a minute. A target also can repeat the saving throw at an end of each of its turns, ending the effect on itself on a success.
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Attributes Of Stone Golem Monster DnD 5E
| AC |
17 (Natural Armor)
|
| Alignment | Unaligned |
| CHA | 1 |
| CON | 20 |
|
Challenge Rating
|
10 |
|
Condition Immunities
|
Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
|
| DEX | 9 |
| HP |
178 (17d10+85)
|
| INT | 3 |
| Immunities |
Poison, Psychic; Bludgeoning, Piercing, and Slashing From Nonmagical Attacks That Aren’t Adamantine
|
| Languages |
Understands The Languages Of Its Creator But Can’t Speak
|
|
Passive Perception
|
10 |
|
Roll 0
|
1d20 + 10 3d8+6
|
| STR | 22 |
| Senses |
Darkvision 120 Ft.
|
| Size | Large |
| Speed |
30 ft.
|
| Type | construct |
| WIS | 11 |