Native to the jungles of Maztica, tabaxi are feline humanoids driven by the curiosity to collect interesting artifacts, gather stories and tales, and lay eyes on all the world’s wonders. They are renowned for their proficiency in Perception and Stealth, making them excellent Fighters, Monks, Rangers, or Rogues. However, with their boost in dexterity, Tabaxi can also be suited to make good Barbarians and Paladins.
Ability Score Increase: Your Charisma score increases by 1, and your Dexterity score increases by 2.
Alignment: Tabaxi tend to be chaotic alignment (neutral or good) and are very rarely evil.
Cat’s Claws: Utilizing your claws, you are able to climb with the speed of 20 feet.
Additionally, your claws are natural weapons and with those weapons you can make unarmed strikes. On unarmed attacks, your claws deal slashing damage equal to 1d4 + your Strength modifier.
Cat’s Talent: You have proficiency in Stealth and Perception.
Darkvision: In the dark, you have a cat’s keen senses. You can see in dim light within 60 feet of you as if it were bright light; you can also see within 60 feet in the darkness as if it were dim light, but you don’t have the capability to discern color, only shades of gray.
Feline Agility: Your natural reflexes and agility allow you the ability to move with a burst of speed. In combat, you can double your walking speed to 60 feet until the end of the turn. Once this trait is used, you cannot use it again until you move 0 feet on one of your turns.
Languages: You can speak, read, and write Common and one other language of your personal choice.
Speed: 30 feet is your base walking speed.
The Cat Lord, the divine being responsible for the creation of the Tabaxi, gifted each individual Tabaxi with one of the specific feline traits below.
In DnD 5e, most Tabaxi remain in their distant homelands, content to dwell in small clans. They hunt for food, craft goods, largely keep to themselves. However, those gifted with curiosity by the Cat Lord are compelled to wander far and wide, seeking out artifacts, lore, and stories.
Those who survive this period of wanderlust return home in their elder years to share these artifacts and stories out of the outside world; thus, how the Tabaxi remain isolated yet never ignorant of the world beyond their homeland.
Barterers Of Lore:
Rather than treasuring material things, these Tabaxi treasure knowledge above all. A chest of gold or rare artifacts may be of use to the Tabaxi, but they are not transfixed or interested in these material possessions. Through the Tabaxi’s eyes, the gathering of wealth is like packing amenities for a long time or for a long trip, they may need these items but are of little concern or interest beyond that. Instead, the Tabaxi value knowledge and new experiences the world has to offer.
Tabaxi gifted as Barterers of Lore make excellent Bards and Monks. Their ears perk up in a busy tavern, teasing out lore and stories with offers of food, coin, drink, and other artifacts. On occasion, the Tabaxi may walk away with empty purses, mulling over the stories and rumors like they collected like a miser counting coins.
Although material wealth and items hold little attraction, due to their obsession with lore and knowledge, Tabaxi have insatiable desires to find and inspect ancient relics, magical items, and other rare artifacts. Aside from the power such items might confer, Tabaxi take the great joy in unraveling the lore and stories behind the creation of these items and the history of their use.
These wandering Tabaxi are mercurial creatures, trading one passion/obsession for the next as the whim strikes. Their desire burns bright, but once this desire is met, it dissipates only to be replaced with a new passion/obsession.
A Tabaxi rogue can gleefully spend many months plotting to steal a strange gem from a noble, only to trade it for passage on a ship or a week of lodging. The Tabaxi are likely to take extensive notes or memorize every facet of the gem but before passing it on, but the gem holds no more allure once its secrets have been laid bare.
Tinkers And Minstrels:
Curiosity drives most of the Tabaxi found outside their homeland, but not all of them are bound to become adventurers. Those who seek a safer path for satisfying their obsessions become wandering tinkers and minstrels.
These Tabaxi work in small groups,, usually consisting of an elder who can guide up to four young Tabaxi learning their way in the world. They move from settlement to settlement by small, colorful wagons. When they arrive, they set up a small stage in the public square, where they sing, tell stories, play instruments and offer exotic goods as trade for items which spark their interest.
The Tabaxi accept gold, reluctantly, but are much more interested in objects or lore as payment. These wanderers prefer to keep to civilized realms, choosing to bargain rather than pursue more dangerous methods of satiating their curiosity. Nevertheless, they are not above discreet theft as a means to get their claws on a particularly interesting item should the owner refuse to sell or trade for it.
Every Tabaxi has a name, whether it be a ranger, warlock, rogue, or miniature. These names are determined by their clan and based on a complex formula which involves astrology, prophecy, clan history, and other esoteric factors too. Tabaxi names can be applied for both males and females, however, most of them use their nicknames which are derived from or inspired by their full names.
Usually, the clan names are based upon the geographical features located in or near the clan’s territory. Below are examples of Tabaxi names with their nicknames included in parenthesis.
Smoking Mirror (Smoke), Skirt of Snakes (Snake), Seven Thundercloud (Thunder), Left-Handed Hummingbird (Bird), Jade Shoe Qade), Five Timber (Timber) and Cloud on the Mountaintop (Cloud).
Snoring Mountain, Rumbling River, Mountain Tree, Distant Rain, Bright Cliffs.
From a dwarf or an elf, the Tabaxi might have motivations and also they quirk much different with the same background. To customize any of your character you must use the following tables and the character can be customized in addition to the trait, ideal, bond, and also flaw from your background.
Use the two tables below to determine your Tabaxi’s obsessions and quirks. For extra fun, roll again every few days (within the campaign) to reflect your ever-changing curiosity.
|D8||My Curiosity Is Currently Fixed On|
|1||A god or planar deity|
|3||A lost civilization|
|4||A wizard’s secret|
|5||A mundane item|
|6||A magical item|
|8||A legend or tale|
|1||You miss your tropical home and complain endlessly about the freezing weather, even in the Summer.|
|2||You never wear the same outfit twice, unless you absolutely must.|
|3||You have a minor phobia of water and hate getting wet.|
|4||Your tail always betrays your inner thoughts.|
|5||You purr loudly when you are happy.|
|6||You keep a small ball of yarn in your hand, which you constantly fidget with.|
|7||You are always in debt due to your spending your gold on lavish parties and gifts for friends.|
|8||You speak quickly without pause due to your endless obsessions, leaving others unable to understand you.|
|9||You are an encyclopedia of random trivia from the lore and stories you have discovered.|
|10||You can’t help but pocket interesting objects you come across.|
Q1: What Books are The Tabaxi In?
Ans: The Tabaxi first appeared in the 1E Fiend Folio, and later appeared in the Tome of Horrors and Monstrous Manual. They are distinct from the catfolk described in the Miniatures Handbook and Races of the Wild.
Q2: What Is Tabaxi wizard?
Answer: The Tabaxi wizard is the tail nox in the 5e races and he is the only level 1! The Tabaxi wizard is bit of a talker and quite charismatic, with a knack for convincing others to do things for him. This Tabaxi is quite the funny and creative character.
Q3: Do Tabaxi have Litters?
Answer: Tabaxi’s don’t have litters but they have offspring like the humanoids. They usually give the birth to a child or kit. These tabaxi’s are the humanoid medium creatures.
Q4: What Language Do Tabaxi Speak?
Answer: The sub language of Chultan