Firbolg DnD 5e

The indomitable fey-oriented Firbolg are considered kin to the giants, though Firbolg remain aloof of other sentient races. It is said that Firbolg are one of the most intelligent creatures among giant kin and like to live in quiet, harmonious colonies in the woods. Farming is a popular practice of the creatures; however, they prefer hunting and food gathering. They are quite different from their species that are predominantly raiders of the farmlands.

Firbolg D&D

Generally, Firbolg are not reckless wanderers, instead preferring to live life in an orderly manner, discipline being the name of the game for these creatures. Other races, however, regard them as evil and villainous.

Description:

Firbolg’s common features are similar to human beings with free-flowing beard. Firbolg have pinkish skin and blonde hair. In short, the personality matches the European males of the Northern Hemisphere. Firbolg do not wear armor when fighting in the battlefield, perceiving the use of armor as cowardly and weak.

Firbolg Traits

Ability Score Increase: Your wisdom score increases by 2 and your Strength score increases by 1

Age: Like the humanoids related to the fey, Firbolg have long lifespans. A firbolg typically reaches adulthood 30, with the oldest ones estimated to live up to 500 years.

Alignment: As people who follow the natural rhythm of nature see themselves as caretakers of the natural world they call home, Firbolg are typically neutral good or lawful good. Evil Firbolg are few and far in-between as they are usually the sworn enemies of the rest of their kind.

Firbolg Magic: Using this trait, with wisdom as your spellcasting ability, you can cast the Detect Magic and Disguise Self. Once you cast this spell, you require a short or long rest before you can utilize this trait again. When using Firbolg Magic to cast Disguise Self, you can appear up to 3 feet shorter than normal, allowing you to the more easily blend with both humans and elves.

Hidden Step: As a bonus action, relying on your magical abilities, you can turn invisible until either the start of your next turn, you make an attack, make a damage roll, or force someone to make a saving throw. Once you use this trait, you must complete a short or long rest before being able to use it again.

Powerful Build: You count as one size larger when determining your carrying capacity, and the weight that you able to push, drag, or lift.

Size: Firbolg range from 7 – 8 feet tall and weigh between 240 – 300lbs. The size of Firbolg is medium.

Speech of Beast and Leaf: As a caretaker of nature, you have the ability to communicate (in a limited manner) with beasts and plants. While you don’t have an ability to understand them, beast and plants can understand the exact meaning of your words.  Additionally, you have an advantage on all Charisma checks you make to influence beasts and plants.

Speed:  Your base walking speed is 30 feet.

Firbolg Languages: You can speak, read, and write Common, Elvish, and Giant. Learn more about DnD 5e languages.

Firbolg 5e Statistics

Size Medium
Type Humanoid
Tag’s Firbolg

Firbolg 5e General Info

Vision Low-light vision, Normal Vision
Average Lifespan Up to 500 years
Homeland’s Feywild, Remote regions of Faerûn, Ice Spires
Language’s Common, Giant, Elven
Favored Terrain Hills, forests

Firbolg 5e Appearance

Average Height 7′ – 8′
Average Weight 240–300 lbs.
Hairstyle Thick beards

Physiology:

It takes about 2 years for a female Firbolg to give birth to the child.

Society:

Firbolg, like Druids, may worship one or multiple nature deities. One deity Firbolg may worship is the Goddess Hiatea. Hiatea is the giant deity representing nature to the people. The primary symbol of Hiatea is a flaming spear; however, her power lays in transforming into a giantess with hazel eyes and red hair, posessing  a bow and quiver of arrows. Firbolg regard her as a true hunter and protector, and try to emulate her behavior.

The characters are primarily against the social order called ordning among the giants. In short, Firbolg are more individualistic and refuse to be bounded by clan stereotypes. Firbolg instead adhere to a system called the code that came ages ago. Implementation of the system may vary from one community to another.

The code is an indication that the society occupies a far superior position when compared to an individual. According to the system, actions determined the fate of the person instead of heritage or relatives. In cases of the breach of the code, Firbolg are treated as a slave by the tribe. There are extreme cases, when he was completely banished from the community. One of the most positive implications of the code was that the characters would treat all the species as equals. Therefore, they do not display superiority complex as the other giants do in the virtual space.

Firblogs imbibe a democracy format called the cast that includes the summoning of the members of the tribe. They cast their votes on important issues using the rune engraved stone.

Firbolg are of the view that charity is not only a vital virtue and an important trait. The receptor should not know the identity of the donor because in case of revelation, the characters become reclusive over a period of time. Firbolgs are quite sociable with established friends located among all the species. They are quite honest and are known to lie because a single untrue statement can make them depressive and also cause physical discomfort.

Firbolgs reside in hilly settlements or deep forests, therefore they rarely trust people. In order to get shelter, the characters built thatched roofs and defensive towers that also provided alerts in case of an approaching enemy.

History

The race came into being when Othea, wife of the deity Annam All father was involved in a torrid affair with ULUTIU. She was not loyal to her husband and had an affair with the Lord in the ice top bore four children.

The eldest one was the founder of the race Firbolg however on listening to the stories of her infidelity, the deity killed ULUTIU and hurled his body into the cold sea. Othea was later on poisoned by her son Lanaxis when she prevented him from saving the citadel. While dying she cursed him with dire consequences, therefore he fled to Arborea.

Notable Firbolgs:

Tavis Burdun:

He was a prominent warrior serving in the Kingdom of Hartsvale. Tavis also led the scout’s organization of the king Camden and later on inherited the place consisting of orphans in the region.

Tavis had a wonderful personality with loyalty and honor as the important attributes. He was compassionate towards the poor as well as strays. In addition, the warrior also acted as father figure for many young people in the kingdom. He has a brain of steel while dealing with the crisis like situations.
Vander:

He was a notable assassin of the Night masks and afterward became a companion of Cadderly Bonaduce. The individual had an amazing personality with red hair and twelve feet height. He was more than 800 pounds displaying thick muscles. Numerous scars on his body indicated that Vander was battle hardened. Due to dark eyes under the bushy brows, he appeared fearsome to the opponents in the battle. Vander wore wide bracers with wide studs and an array of jewels on the wrists. The beard skin cloak with giant swords at the side reminds the people of Viking warriors of the long gone era.

Vander was born in the Firbolg community residing in the spine of World Mountains. When he became an assassin, ghost took possession of his body and forced him to perform evil tasks. Once upon a time Vander tried to escape the vice like grip of the assassin and fled into the mountains but was tracked down easily.

Ghost played a dirty game to facilitate a body switch; therefore Vander mistakenly killed some of the members of his own community. Cadderly Bonaduce played an important role in freeing the body of Vander as he killed the ghost.

Abilities:

  • The height of Vander was same as the other giant kins but he had the heritage gift to transform himself into a large man.
  • He was not only skilled in fighting with the swords but also was adept in killing the opponents with bare hands.

Firbolg Names:

In Firblog Names List we can select female and male names seperately and we are going to mention them in below lines you can check them below.

Firbolg Female Names : Dorvalur, Sarran, Virfir, Petven, Beiquinal, Tranan, Daeneiros, Herpeiros, Qiven, Aefir.

Firbolg Male Names : Magvaris, Liarie, Sylwenys, Wynrieth, Brysatra, Chaemys, Neristina, Valzana, Gilstina, Ravalana.

Firbolg FAQ’s (Frequently Asked Questions)

There are plenty of questions are arising in our minds while talking about or playing d&d role playing game with this Firbolg 5e race. We have mentioned some of queries along with their answers.

Q1: Do Firbolgs Have Fur ?

A: Actually, these firbolgs are being giantkin from their inception, But in 5th edition these firbolgs are fuzzy.

Q2: How Old Are Firbolgs?

A: At 30 years old they reach their adulthood and also they capable to live up to 500 years.

Leave a Comment