Compared to other D&D races, the warforged are unique because they were physically created as tools of war. Originally golems with the ability to learn and adapt on the battlefield, warforged became self-aware over time. Consequentially, this awareness led to questioning of their own existence and a desire to live beyond the pointless wars and conflicts.
As more warforged gained sentience and questioned the reality in which they existed, they rebelled against their masters and fled the field of battle in an effort to live a more peaceful life, away from of the bloodshed and death of conflict. Stories of their success in conflict spread far, and though they largely seek a peaceful life, they face discrimination from others who still fear them. In Karrnath and Thrane, they are seen as the property of military forces, with most serving as slave labor to repair roads and buildings damaged in the wars.
While warforged can certainly make fearsome enemies, they also make loyal and steadfast allies.
Like their human creators, they experience fear, hatred, pain, and anger. Most of the warforged naturally seem reserved and pensive. While their faces are not designed to display facial expressions, leaving them with a constant thousand-yard stare, they do experience emotions and hide an array of feelings behind these inexpressive faces.
|Homeland’s||Gontal, Lantan, Thay|
|Average Height||6′ – 6’6″|
|Average Weight||270 – 300 lbs|
|Distinctions||Dutiful, metallic or stone skin, curious, physically powerful, wooden muscles, ghulra inscriptions, living construct|
Ability Score Increases: Your Constitution score increases by 2.
Size: Warforged are generally heavier and broader than humans. Your size is medium.
Languages: You can read, write, and speak Common and one other language of your choice.
Integrated Version: Due to their constructed nature, warforged can integrate weapons in which they have proficiency into their bodies. They can integrate one light weapon, melee or ranged. If not deployed, you can have an advantage on deception and stealth checks to conceal the weapon. Usual focus is required to use integrated weapons to use a handheld one, so you treat using an integrated weapon as a normal weapon.
These prototypes were the frontline troops in combat. They are built with the strongest frame and heaviest muscle fibers, capable of delivering devastating attacks and wielding powerful weapons.
Ability Score Increase: Your strength score is increases by 1.
Heavy Integrated Weapon: You can use any weapon with which you are proficient. You can gain the proficiency by the following: Shields, Heavy Armour, heavy crossbows and melee weapons.
Created for the purpose of commanding over other units, this model is programmed with higher levels of intelligence and tactical thinking. Owing to this, they can react quickly to the rapidly-changing conditions of battlefields faster than other models.
Battlefield Awareness: You have special programming for handling the complexities of war. You may roll dice and pick the result you prefer.
Ability Score Increase: Your score of intelligence is increases by one.
These models are made with lighter chassis than the Assault Models. It allows them to move lighter and faster. Shared with their enhanced optics, made them well suited for spying and sabotage missions where they’d be operating behind enemy lines.
Enhanced Optics: Equipped with optical crystals, infiltration models can see well in dim light conditions. Infiltration models have dark vision with a range of 60 Feet.
Ability Score Increase: Your Dexterity score increases by 1.
Most of their names are assigned at construction; in general these names are straightforward and related to their job function. Additionally, allies can give them nicknames and they happily accept those names. Occasionally, some warforged adopt a personal name after a significant period of soul searching.
Warforged have no homeland as they originated in Cyre before its destruction. However, many Warforged have dispersed across Khorvaire, laboring as indentured servants in Koorth, Flamekeep, and Andatur; ultimately their aspiration is to build a new Warforged society free from the prejudice and mistrust of the older races.
Frequently Asked Questions (FAQ’s)
Q1: Do Healing Spells Work on Warforged?
A: Yes! Healing spells work on them just the same as other D&D races.
Q2: Can Warforged Use Magic?
In short, yes they can and they can make great tank-Clerics. Warforged enjoy the ability to accept the magic into their composite plating and also to graft particular magic items for their bodies, but from them, few Warforged are curious about how or why either this process will work.
Q3: How Old Are Warforged?
A typical Warforged is between from two to thirty years old.