The feral tiefling is a planetouched humanoid that descends from the fiendish planes (think demons, Ygoliths, devils, evil deities, etc.) and whose bloodline was infused with the essence of Asmodeus, overlord of the Nine Hells. Despite this history, tieflings are not exclusively evil and often vary in their alignment as normal humans.
Tieflings are infamous for their cunning and often charismatic nature, making them excellent deceivers. However, with their demonic physical characteristics (large horns protruding form their skulls, a long tail, sharp fang-like teeth, and pupil-less eyes), other creatures are generally suspicious of tieflings.
Ability Score Increase: Your Charisma score increases by 2, and your Intelligence score increases by 1.
Age: Tieflings age and mature at the same rate as humans but have a slightly longer lifespan.
Alignment: Although tieflings do are not innately evil despite their origins, many tieflings end up evil. For those who don’t align with evil, they tend to be of chaotic alignment.
Size: Tieflings are roughly the same size as humans. Your size is Medium.
Speed: Your base walking speed is 30 feet.
Darkvision: Due to your infernal planetoughed heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet f you as if it were bright light, and in darkness as if it were dim light. You cannot discern color in darkness, only shades of gray.
Hellish Resistance: You have resistance to fire damage.
Infernal Legacy: You know the thaumaturgy cantrip. When you reach 3rd level, you gain the ability to cast the hellish rebuke spell as a 2nd-level spell; you can only cast hellish rebuke once per long rest. When you reach 5th level, you can cast the darkness spell once per long rest.
Charisma is your spellcasting ability for these spells.
Languages: You can speak, read, and write Common and Infernal.
Tiefling General Info
|Vision||Darkvision, low-light vision|
|Average Lifespan||Slightly longer than humans|
|Homeland’s||The Abyss, Narfell, the Nine Hells, the Unapproachable East, and the Old Empires|
|Average Height||4’11″–6′ (1.50–1.83 m)|
|Average Weight||114–238 lb (51.7–108 kg)|
|Distinctions||Horns, prehensile tail,keen mind, alluring, fiendish origin|
Infernal Wrath: Tieflings channel their infernal wrath in battle to improve their odds of victory. When channeling their infernal wrath, you gain a +1 bonus to your next attack roll against an enemy that hit you since your last turn. If your attack hits, your Charisma modifier is added as additional damage.
Some tieflings also gained a better understanding of their fiendish power, unlocking greater potential and sprouting wings from their back. Additionally, some tieflings have the innate ability to cast the darkness spell, though not all tieflings may be capable of this.
Born of humans whose bloodlines have been tainted/infused often by infernal curses (though this is not always the case), tieflings’s skin color is closely related to this heritage: red, blue, green, purple.
Standing between 5’6″ – 6’2″ and weigh around 140 – 220 pounds, tieflings have horns protruding from their head, a long tail, sharp pointed teeth, and cloven feet. Further, some tieflings have eyes without pupils, leaving their eyes to look like solid orbs of black, red, white, silver, or gold; although other tieflings have eyes similar to those of humans. It is also rumored that tieflings can smell of a sulferous odor.
The creatures with inhuman features were killed infancy however the characters with more subtle attributes became full grown adults. They lived for the same age as the human beings.
Since birth, the creatures are reminded of the uniqueness therefore they are slave to strange urges and desires. Usually Tiefling is not raised as a child of the normal human being therefore the creature is transformed into a bitter individual rejected by every strata of the society. Due to difference in behavior, some creatures adopted the evil path while others sought to create good impression on the people. The latter became some of the most heroic characters among all the species in history.
Tieflings are not reliable and trusted due to poor reputation and fiendish heritage. Majority of the characters imbibe secretive behavior with dark shades to boot. Dark demeanor makes them truly outcasts in the eyes of other species.
When tieflings are befriended, they are extremely reliable and never waver on their commitments.
According to rumors, tieflings seem to emit a negative aura as others report a general feeling of discomfort when around tieflings.
Since Tiefling is the amalgamation of different cultures, it is devoid of singular heritage. Numerous archetypal features do not sit well with the innate personality. Inconsistency in behavior is the hall mark of the creature because some Tiefling are proud of the heritage while others are not. Therefore, some were fascinated by the dark events engulfing the world.
The Tiefling who are ashamed of their heritage always try to escape the shadow as fast as they can. To change the opinion of the people, some characters try to do good deeds for their entire life. In fact, they try to make up for the evil inheritance that they got by birth. Some tried to hide themselves from the world preferring to be ignored forever.
Tiefling members distrust one another because they not think highly of each other. They cast similar preconceptions and make the life miserable of their fellow beings. In spite of the animosity, the creatures desire that their kith and kins are located in close vicinity. The Tiefling tend to join forces with their companions in criminal projects while others connect with friends top redeem themselves of the curse.
Tiefling race as devoid of colonies or homeland, therefore the members lived across the nook and cranny of Toril. In the region of Thay, the creatures lives in huge numbers but were mostly deployed as slaves. Some of them also inhabited the sword and dragon coast regions.
Magic and Religion
Creatures seeking power through the arcane magic are often called the war locks. The spell casters were attracted with the fiendish energy of the planes and the wizards doubled up as diviners for seeking the knowledge. Conjurers of the lower planes exhort the dark spirits when they are summoned in the battle field.
Tiefling race is not completely religious as the members’ exhibited range of diversities. Asmodues had vice like grip on the lineage however they also revered Beshaba called the Goddess of misfortune. It is highly popular because majority of creatures identify themselves with the troubled inheritance.
Evil Tiefling engaged in similar deeds worshipped Cyris because they can vent their dark emotions in an impeccable manner.
Check out: Conjure Celestial spell
D&D Tiefling Bloodlines
Physical features of the creature are heavily dependent on its blood line spanning through several generations. Demonic group comprises of not only sharp teeth but also forked tongue. The horns and tails apart from the smell of brimstone make them assume villainous characteristic. In certain cases, the tiefling do not cast shadows or reflections.
Diabolic creatures also displayed goat like hooves while the one descending from the Rakshasa clan may have furred skin or the impeccable feline eyes.
The tiefling is as different as chalk and cheese because certain members are the descendants of Gods. Due to physical features, one can distinguish them from the others. Tiefling raised by Beshaba sported antlers instead of the horns and thick white hairs. In addition, the children of the Mask were known to cast no reflection.
In the area of Mulhorand, majority of tiefling were the products of the union of Sseth and Sebek. The creatures are descendants of Fiends and the neighbors however scores of Tiefling were created with the help of the wizard to grab power from the authorities.
In 1358, war lock coven performed a ritual that cursed the majority of the lineages of Tiefling. In fact, demons, devils and Rakshasa were caught in the cross hairs; therefore the original lineage went under huge transformation into the arch devil ancestry.
It was performed to make the Asmodues a supreme racial God and once the objective was completed, the whole lineage across the Troil underwent a huge change as the Tiefling started displaying devilish appearance.
Prior to the Good hood saga, the internal blood was diluted with the help of inter marriages however union of the species with other creatures resulted in the Tiefling offspring. Later on in the 15th century, the other lineages of the creature started appearing in the world however majority of Tiefling belonged to the Asmodean lineage.
Names were divided into three broad categories. This tiefling born into another culture typically have some names which are mosty reflective of that culture. Some of them have names derived from the infernal 5e language, passed down through the generations those are reflect their fiendish heritage. Also some younger tieflings.
They are trying to find a place in the world and adopt a name which is signifies a virtue or other concept and then try to embody that concept. You can chose the names from below.
Male Infernal Names: Akmenos, Amnon, Barakas, Damakos, Ekemon, Iados, Kairon, Leucis, Melech, Mordai, Morthos, Pelaios, Skamos, Therai
Female Infernal Names: Akta, Anakis, Bryseis, Criella, Damaia, Ea, Kallista, Lerissa, Makaria, Nemeia, Orianna, Phelaia, Rieta
“Virtue” Names: Art, Carrion, Chant, Creed, Despair, Excellence, Fear, Glory, Hope, Ideal, Music, Nowhere, Open, Poetry, Quest, Random, Reverence, Sorrow, Temerity, Torment, Weary
Frequently Asked Questions (FAQ’s)
Q: What color skin can tieflings have?
A: Same Like the humans+shades of red
Q: Can tieflings Fly?
A: Basically, the “winged” option granting a fly speed for the tiefling races isn’t legal for the D&D Adventurers league play. Of course, they have their own cosmetic wings and these cosmetic wings from the “Appearance” option which do not grant a fly speed are fine.
Q: What is the difference between a tiefling and a feral tiefling?
A: The ability score increase +2 to charisma for the tiefling and for the feral tiefling +2 to dexterity.