While a goblin is individually weak due to its small stature, in large groups goblins can cause mayhem and torment other creatures. Both cunning and cruel, a party of goblins can fell even the toughest of goliaths. Perhaps due to their history of being dominated by other goblinoids, most notably hobgoblins, goblins are filled with a ravenous hunger and will lash out at any creature they believe can be bullied.
Ability Score Increase: Your Dexterity increases by 2, and your Constitution increases by 1.
Age: Goblins mature quickly, reaching adulthood at age 8, and have a somewhat short lifespan of around 60 years.
Alignment: Goblins are selfish and care only for their own needs/wants, leading them to typically be Neutral Evil. Occasionally, some goblins may lean toward Neutral or Good alignment.
Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Fey Ancestry: You get Advantage on making save throws against being charmed.
Fury of the Small: When you damage a creature whose size is larger than yours with an attack or spell, you can cause the attack or spell to deal extra damage. The extra damage equals your character level. Once you use this trait, you cannot use it again until you finish a short or long rest.
Languages: You can speak, read, and write Common and Goblin.
Nimble Escape: You can take the Disengage or Hide action as a bonus action on each of your turns.
Size: Goblins are between 3 – 4 feet tall and weigh 40 – 80 lbs. Your size is Small
Speed: Your base walking speed is 30 feet.
|Goblin 1⁄4 Goblin chief 1
|Batiri, Forestkith goblins, Grodd goblins
|~4′ (122 cm)
|~60 lbs. (27 kg)
|Short, agile, flat face, persuasive personality, stealthy, deceitful, small fangs, pointed ears
Goblin Appearance and Features
Goblins are the squat goblinoids that are not just a small disturbance but much more than that. They hairs consist of jet black hair and their skin tones vary from orange to green. They have beady bruised eyes and flat level appearances. In addition, goblins are extremely different and separate than humans.
Goblins are less composed and utilize a tremendous scope of items of clothing and defensive layer. They additionally have a dread of light and didn’t spear in the sunshine mostly. They usually wear dull clothes combined with bad hygiene and colored in tones of color as similar to their skin. Goblins more often than not remained in the vicinity of 3’4″ and 3’8″ and weighed around 40 to 55 beats on average.
Goblins possess near superhuman abilities with their strength (lifting 9 tons under ideal conditions), expanded speed, reflexes, continuance, and mending rate. Despite the fact that they are much slower, they possess the ability to recover harmed tissue and organs. While many may assume that goblins are doting creatures, they are in fact quite charming and intelligent.
Psychology of Goblins:
Like other fellow goblinoids, goblins have a short-tempered nature; this is more pronounced in evil-leaning globlins. The leaders in the game consequently attain power through betrayal or hostility instead of by more tranquil means, or as priests of the troll gods. Generally, the members of the race and more effortlessly incited than people of most different races and regularly enjoyed perverted demanding requital once crossed. Those that did regularly made utilization of their not well picked up abilities as rebels or fighters.
Despite the fact that the image of goblin is poor and disgusted overall, not all goblins are dumb or malicious. In fact, some goblins are of good character and appreciated by the people in the civilized world. The good ones finding it difficult to discard their temper or greed, but those who have been successful in achieving this have become renowned and believe in serving the greater good as opposed to evil. Some ostracized goblins, however, would endeavor to reproduce the conditions of their way of life, going after the shortcomings of others in non-troll communities.
History of Goblins:
The history of goblins is full of fearful and fantastical stories; however, a common theme throughout their history is one of oppression. Because of their small stature, goblins regularly faced persecution and violence. As a result, goblins dream of acquiring power and strength which somehow force them to adventure and fun.
It is difficult for goblins to search for their food from haunting or chasing, so they prefer to live nearby where food is readily available and they can eat that easily. Since they are unequipped for building huge strongholds and have been driven out of most effectively open areas, goblins have a tendency to live in unsavory and remote areas, and their poor building and arranging aptitudes guarantee that they stay basically in unrefined hollows, shaky towns, and surrendered structures. Though there are a few goblins skilled in farming, the uncommon things they possess are typically pushed the leftovers of people and socialized societies.
Goblins’ cravings and lack of common sense prompt little clans ruled by the most grounded warriors; indeed, even the hardiest goblin pioneers rapidly discover that their survival relies upon leading continuous attacks to secure wellsprings of sustenance and murder of the more forceful youth of the clan.
Goblin babies are made totally independent not long after birth, and such newborn children are dealt with relatively like pets. Numerous clans bring their kids mutually up in confines or pens where grown-ups will occasionally disregard them. Mortality is high among youthful goblin, but when the elder ones are unable to meet their need for food, they will resort to cannibalism.
Greenskins (aka traditional Goblins):
Greenskins are the creatures which come to mind after hearing the word goblin for the very first time. Their skin appears greenish or yellowish in color and they have flat faces. Although they stcik together in innumerable numbers, they do not attack anything unless attacked first.
Greenskins receive a +1 to their Constitution Ability Score. Additionally, they possess exceptional spellcasting abilities.
Greenskins are proficient in animal handling, a result of their use of (and bond with) Worgs during battles. Also, they have an amazing skill of handling animals.
Boggarts (aka Swamp Goblins):
As the name suggests, these creatures live in the swampy areas and marshy places of the world. Because they are adapted to living in marshy areas, they have an exceptionally good swimming skill; they are able to swim 25 feet. In general, their skin appears blackish and they have long hair on their heads in addition to beards/whiskers. They are highly defensive and maintain more strengthened relationships within the community even when they are less in number as compared to that of Greenskins. However, boggarts are less interactive in nature and tend to be introverts.
Boggarts are craftier than other sub-races of goblins and hence, by the virtue of this, wisdom score has been elevated by 1. Additionally, they are highly efficient in using Blow dart and Net as weapons, and are highly resistant to poison damage. They show hostility towards Bullywugs.
Gremlins (aka Tinker Goblins):
Gremlins, also referred to as Tinkerers, are a subrace of goblins that descend from creatures who were enslaved by Rock Gnomes. They have unique features, most notably the presence of long nose and skin color varies from turquoise color to red shades.
While gremlins are remarkably intelligent, they enjoy causing mayhem and destroying things. Perhaps most deviously, gremlins will utilize their phase door ability to lay traps where creatures least suspect them. Additionally, gremlins are resistant to fire damage.
Such people lack common sense but their intelligence score is enhanced by point 1. They are considered as dangerous thinkers because of their dynamic creations. They are capable at multitasking and creating tools such as tiny clockwork device that has a working ability of 1 day but once it stops functioning, you can dismantle the parts and reuse it for some other purposes. During the device construction, one can utilize the following alternatives such as Bomb boy, arsonist’s friend and Blast Orb.
For the most part, goblins don’t give names to their kids as their life is expected to be very short. By and large, they believe that giving their children names will be a waste of time. For this reason, they assign them numbers should the children be lucky enough to reach maturity. Nevertheless, names are given by the Mob Boss and named goblins increase extraordinary regard among their confidants. Also, if any goblins do something very extraordinary it gives them a special status.
The different names were given to goblins generally are described below:
Male: Gungax, Maddox, Gizil, Bilnix Rukalog, Drax, Until
Female: Twin, Kawli, Wort, IB, Draw, Marowa, Willow
Frequently Asked Questions (FAQ’s)
Q: Can you play as a goblin?
A: Yes, we can play as a goblin in d&d. But that will have some effect on our build.
Q: How much does a goblin weigh?
A: Actually, the goblins’re short, they are usually 3 to 4 feet and they weigh about 50 pounds.
Q: What language do goblins speak?
A: Ghukliak language is to speak by the goblin and some other races too. The script is Dethek script, but by the late 15th century they started using the Thorass alphabet instead.
Q: Do goblins eat humans?
A: Yes, of course the goblins have known to eat the humans, but of course hey so have the humans been known for eating the humans.