Genasi

Genasi are planetouched humanoids who possess the power of the elements (air, earth, fire, water). Beings of each element have their own unique characteristics and varied abilities. Originally, they were not considered a unique race, but rather a separate classification of humans who descended from planar beings – typically genies.

D&D 5e Genasi

Genasi originate from genies traveling through the mortal plane, wherein they formed friendships and romances with humans. The result of these unions are genasi, individuals with ties to two worlds yet belong to neither. Some are created from two genasi parents, others mortal–genie parents, unions, and a rare few have a genie further up their family tree, manifesting an elemental heritage that’s lain dormant for generations.

Genasi Traits

Ability Score Increase: Your Constitution score increases by 2.

Age: Genasi age and mature at the same rate as humans, reaching adulthood in their late teens. They can live up to 120 years.

Alignment: Genasi tend toward a Neutral alignment, befitting their independent and self-reliant nature.

Languages: You can speak, read, and write Common and Primordial.

Size: While their size can vary, Genasi normally resemble humans, standing between 5 – 6.5 feet. Your size is Medium.

Speed: Your base walking speed is 30 feet.

Genasi Stats:

Size Medium
Type Humanoid
Alignment Usually neutral

General Info:

Vision Darkvision
Average Lifespan 72–110 years
Homeland’s Abeir, Akanûl, Calimshan, Laerakond
Language’s Common, Primordial
Subraces Earth genasi, fire genasi, stormsoul genasi, water genasi, air genasi, etc.

Physical Characteristics:

Average Height 5’7″ – 6’2″
Average Weight 130–225 lbs

Sub-races

Air Genasi

Air genasi descend from the djinn. As changeable as the weather, your moods shift from calm to wild and violent with little warning. Perhaps fortunately for others, these storms rarely last long. Air genasi are able to harness the power of the win, and are also resistant to lightning damage.

They typically have light blue skin, hair, and eyes. A faint but constant breeze accompanies them, tousling the hair and stirring the clothing. Some speak with breathy voices marked by a faint echo, and few display odd patterns in their flesh or grow crystals from their scalps

Traits:

Ability Score Increase: Your Dexterity score increases by 1.

Unending Breath: You can hold your breath indefinitely while you’re not incapacitated.

Mingle with the Wind: You can cast the levitate spell once with this mingle with the wind trait and it doesn’t require none of material components and you can regain the ability to cast it with this way whenever you finish a long rest. Constitution is your spellcasting ability for this spell.

Speed: Thanks to your djinn ancestry and elemental powers, your base walking speed is 35 feet.

Earth Genasi

Though earth genasi are not specifically evil, they do descend from the cruel and greedy dao. Earth genasi are immensely powerful due to their elemental inheritance of control over earth. Regardless of their power, they avoid making spontaneous decisions.

Their physical appearance can vary widely. Some always have bits of dust falling from their bodies and mud clinging to their clothes, never getting clean no matter how often they bathe. Others, however, are as shiny and polished as gemstones, with skin tones of deep brown (think rusty iron) or black that can be embedded with tiny crystals, a rough hide, and eyes sparkling like agates. The most arresting have fissures in their flesh, from which faint light shines.

Traits:

Ability Score Increase: Your Strength score increases by 1.

Earth Walk: You can move across difficult terrain of of earth or stone without difficulty.

Merge with Stone: You can cast the pass without trace spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for this spell.

Fire Genasi

Fittingly, as a fire genasi you inherited the volatile mood and keen mind of the efreet. Unlike your earth counterpart, you grow impatient when planning and are prone to making snap decisions. Virtually all fire genasi are radiate intense heat as if they’re burning inside, an impression reinforced by flaming red, coal- black, or ash-gray skin tones. The more human-looking have fiery red hair that writhes under extreme emotion, while more exotic specimens sport actual flames dancing on their heads. Their voices might sound like crackling flames, and their eyes flare when angered. Some are accompanied by the faint scent of brimstone.

Traits:

Ability Score Increase: Your Intelligence score increases by 1.

Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Contrary to other creatures with this ability who see everything in darkness in shades of gray, you see in shades of red due to your ties to the Elemental Plane of Fire.

Fire Resistance: You have resistance to fire damage.

Reach to the Blaze: You know the produce flame cantrip. Once you reach 3rd level, you can cast the burning hands spell once with this trait as a 1st-level spell, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for these spells.

Water Genasi

The lapping of waves, the spray of sea foam on the wind, the ocean depths—all of these things call to your heart. You wander freely and take pride in your independence, though others might consider you selfish.

Most water genasi look as if they just finished bathing, with beads of moisture collecting on their skin and hair. They smell of fresh rain and clean water. Their skin is typically blue or green, and most have large eyes, blue-black in color. A water genasi’s hair might float freely, swaying and waving as if underwater. Some have voices with undertones reminiscent of whale song or trickling streams.

Traits:

Ability Score Increase: Your Wisdom score increases by 1.

Acid Resistance: You have resistance to acid damage.

Amphibious: You can breathe air and water.

Call to the Wave: You know the shape water cantrip. When you reach 3rd level, you can cast the create or destroy water spell as a 2nd-level spell once with this trait, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for these spells.

Swim: You have a swimming speed of 30 feet.

Heirs To Elemental Power

Genasi inherit something from both sides of their dual nature. Although they resemble humans with unusual skin color (red, green, blue, or gray), the elemental blood flowing through their veins manifests as magical powers. Those of earth or water descent tend to be heavier, while those of air or fire tend to be lighter. A given genasi might have some features reminiscent of the mortal parent (pointed ears from an elf, a stockier frame and thick hair from a dwarf, small hands and feet from a halfling, exceedingly large eyes from a gnome, and so on).

Some genasi live as outcasts, driven into exile for their unsettling appearance and strange magic, or assuming leadership of savage humanoids and weird cults in untamed lands. Others gain positions of great influence, especially where elemental beings are revered. A few genasi leave the Material Plane to find refuge in the households of their genie parents; however, this is exceedingly rare as genies typically have no feelings for their offspring.

Wild And Confident

Genasi rarely lack confidence, seeing themselves as equal to almost any challenge in their path. This certainty might manifest as graceful self-assurance, or as arrogance. Such self-confidence can sometimes blind them to risk, and their great plans often get them and others into trouble.

Failing often can cut down a genasi’s confidence, so they constantly push themselves to improve, honing their talents and perfecting their craft.

Genasi Lands

In stark contrast to other races, genasi are rare beings and are thus unlikely to encounter others of their own kind. Genasi cities don’t exist, nor do societies or even small communities. Many lose themselves in teeming cities, where their unique features hardly raises an eyebrow among the vast array of distinct creatures.

Genasi On Athas

Although any world that includes one or more elemental planes can feature genasi, on Athas, the world of the Dark Sun campaign setting, elemental forces hold greater sway than they do on other worlds. As a people touched by elemental power, genasi are viewed as seers, prophets, and chosen ones. The birth of a genasi, whether a slave, a noble, or a member of a desert tribe, is an auspicious event. Most Athasians believe a given genasi is destined for greatness—or infamy.

Genasi Names

Genasi make use of the entire naming convention, this is usually the people whom they are raised. They can afterward assume that the different names are to get a capture of their overall heritage. It can vary from a different domain like a famous, wave, ember or even onyx.

Frequently Asked Questions (FAQ’s)

Q: What 5e book do genasi appear?

A: In dungeons and dragons 5th edition book and this genasi appears like a player race in the adventure princes of the Apocalypse (2015).

Q: How Are genasi born?

A: Some of the genasi are born of the mortal-genie unions but others have two genasi like the parents and also a rare few have the genie furthur up their family tree and also the manifesting an elemental heritage which lain dormant for the generations.

Q: What Languages do genasi speak?

A: The common and primordial languages you can speak. Actually, the primordial is the guttural language and filled with the harsh syllables and hard consonants.

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