Warforged D&D 5th Edition 5e Race

The Warforged are different from other DnD races as they were physically created as tools of war. Originally golems with the ability to learn and adapt on the battlefield, Warforged increasingly became self-aware, and with this awareness came the questioning of their own existence and a desire to live beyond the pointless wars for which they were originally created.

Warforged 5e

As more Warforged gained sentience and questioned the reality in which they existed, they rebelled against their masters and fled the field of battle in an effort to live a more peaceful life, away from of the bloodshed and death of conflict. Stories of their success in conflict spread far, and though they largely seek a peaceful life, they are often discriminated against as many still fear them. In Karrnath and Thrane, Warforged are seen as the property of military forces, with most serving as slave labor to repair roads and buildings damaged in the wars.

While Warforged can certainly make fearsome enemies, they also make loyal and steadfast allies.

Personality

Like their human creators, they experience fear, hatred, pain, and anger. Most of the Warforged naturally seem reserved and pensive. They hide an array of feelings behind their inexpressive faces. The faces of Warforged were not designed to display facial expressions, leaving them with a constant thousand-yard stare look on their face. Despite the lack of facial expression, they experience strong emotions,  and for the comfort of their companion, some Warforged modify their faces to be more expressive.

General Info

Origin Natural
Type Humanoid
Tag’s Construct
Vision Normal
Homeland’s Gontal, Lantan, Thay
Language’s Common

Appearance

Average Height 6′ – 6’6″
Average Weight 270 – 300 lbs
Distinctions Dutiful, metallic or stone skin, curious, physically powerful, wooden muscles, ghulra inscriptions, living construct

Warforged don’t have a much life experience because they spent most of their time working towards one specific duty. All Warforged share only one interest and that is their love of working. And, to feed that feeling they make

Traits

Ability Score Increases: Your Constitution score is increased by 2.

Size: Warforged are generally heavier and broader than humans. Your size is medium.

Languages: You can read, write, and speak Common and one other language of your choice.

Integrated Version:  Due to their constructed nature, Warforged can integrate weapons in which they have proficiency into their bodies. Warforged can integrate one light weapon, melee or ranged. If not deployed, you can have an advantage on deception and stealth checks to conceal the weapon. Usual focus is required to use integrated weapons to use a handheld one, so you treat using an integrated weapon as a normal weapon.

Assault-Model Warforged

These Warforged were the frontline troops in combat. They are built with the strongest frame and heaviest muscle fibers. They could deliver devastating attacks and wield powerful weapons.

Ability Score Increase: Your strength score is increased by 1.

Heavy Integrated Weapon: Integrated weapon trait is not limited to light weapons only, instead, you can use any weapon with which you have proficiency. You can gain the proficiency by the following: Shields, Heavy Armour, heavy crossbows and melee weapons.

Command Mode Warforged

These warforged were created to command other units. They are programmed with higher levels of intelligence and tactical thinking. With this, they become well suited to react quickly to changing the conditions of battlefield conditions faster than any other model.

Battlefield Awareness: You have special programming for handling the complexities of war. You may roll dice and pick the result you prefer.

Ability Score Increase: Your score of intelligence is increases by one.

Infiltration Model Warforged

These Warforged were made with lighter chassis than the Assault Models. It allows them to move lighter and faster. Shared with their enhanced optics, made them well suited for spying and sabotage missions where they’d be operating behind enemy lines.

Enhanced Optics: Infiltration models are fitted with optical crystals, allowing you to  see well in dim light conditions. Infiltration models have dark vision with a range of 60 Feet.

Ability Score Increase: Your Dexterity score is increased by 1.

Warforged Names

Warforged adopts their names from the culture where they were created. Most of their names are assigned at construction and those names are straight forward and related to the job they do. The comrades of Warforged can also give them nicknames and they happily accept those names. Some Warforged adopt a personal name. These names are decided by the Warforged themselves and are determined after long periods of soul searching.

Warforged Lands

Warforged have no homeland as they originated in Cyre before its destruction. However, many Warforged have dispersed across Khorvaire, laboring as indentured servants in Koorth, Flamekeep, and Andatur; ultimately their aspiration is to build a new Warforged society free from the prejudice and mistrust of the older races.

Frequently Asked Questions (FAQ’s)

Q1: Can Warforged Be Healed?

A: YES! The Warforged can be healed by healing spells such as Cure Wounds just like any other character in DnD.

Q2: Can Warforged Use Magic?

In short, yes they can and they can make great tank-Clerics.  Warforged enjoy the ability to accept the magic into their composite plating and also to graft particular magic items for their bodies, but from them, few Warforged are curious about how or why either this process will work.

Q3: How Old Are Warforged?

A typical Warforged is between from two to thirty years old.

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