Compulsion 5E Spell In DnD

  • Level: 4 (Enchantment)
  • Casting time: 1 Action
  • Components: V, S
  • Range(area): 30 ft
  • Attack(save): WIS save
  • Damage(effect): Charmed
  • School: Enchantment
  • Duration: 1 Minute

Compulsion 5e

You must make a Wisdom saving throw by the creatures whatever you have chosen and those you can see and also that can hear you within a range. The target will always succeed on this particular saving throw only when it can’t able to charmed. On a failed saving throw the target of the creature will affect by Compulsion 5e spell.

The bonus action you can use on each of your turns but this will happen until the spell ends, but on each of your turns to designate a horizontal direction to you. On its next turn, each affected target must use as much of its movement would move its possible direction. But it can only take its movement action before it moves.

For trying to end this effect it can make different or another wisdom saving throw but this would happen only after moving in this way.

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harm 5e

To move into an obviously dead hazard, a target won’t compelled to move the dead hazard means fire or pit, and obviously, it will provoke opportunity attacks for allowing to move in the designated direction.

Compulsion 5e

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