Magic Weapon 5E Spell In DnD

  • Level: 2
  • Casting time: 1 Bonus Action
  • Components: V, S
  • Range(area): Touch
  • Attack(save): None
  • Damage(effect): Bludgeoning
  • School: Transmutation
  • Duration: Concentration, up to 1 hour

d&d 5e Magic Weapon Spell

Here you have to touch one magical weapon and that weapon will become a magic weapon 5e with +1 bonus to attack rolls and also damage rolls but this would happen until the spell will end. Here is the water walk 5e spell too.

At Higher Levels:

By using the spell slot of 4th level or higher you can cast this spell and the bonus will increase by +2. Whenever you use the spell slot of 6th level or higher the bonus will increase to +3.

Magic Weapon 5e

Cleric Spells | Bard Spells | Druid Spells | Paladin Spells | Ranger Spells | Sorcerer Spells | Warlock Spells | Wizard Spells |

Leave a Comment