- Level: 4
- Casting time: 1 Action
- Components: V, S
- Range(area): 30 ft
- Attack(save): None
- Damage(effect): Summoning
- School: Transmutation
- Duration: Concentration, up to 10 minutes
Giant Insect 5e
Here you have to transform up to 10 centipedes, five wasps, three spiders or one scorpion within the particular range into the giant versions of their natural forms for the particular duration. A centipede will become a giant centipede, a spider will become a giant spider, a wasp will become a giant wasp finally scorpion will become a giant scorpion.
In Giant Insect 5e spell, each creature will obey your verbal commands and in the combat, they will act on your turn each of your rounds. The GM will have the special statistics for these creatures and they will resolve their actions and movements.
For the particular duration, a creature will remain in its giant size until you do use an action for dismissing the effect on it or until it will drop to 0 hit points. To chose different targets the GM might allow you for instance here we are taking an example if you transform a bee then it’s giant version might have the similar statistics like a giant wasp.
The mordenkainen’s private sanctum 5e spell has various types of features and attributes you can read it now.