Vrock Monster DnD 5E (5th Edition)

Traits Magic Resistance: This vrock monster has an advantage on the saving throws which is against to the spells and also to the other magical effects. Actions Multiattack: The vrock makes two attacks: one with its beak and one with its talons. Beak: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: …

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Azer Monster D&D 5e (5th Edition)

Traits Heated Body: A creature which does touches the azer or else hits it with a melee attack whenever it is within the 5ft. of it takes 5 (1d10) fire damage. Heated Weapons: Whenever this azer hits by using the metal melee weapon, then it deals an extra 3 (1d6) fire damage (included in the …

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Quipper Monster DnD 5E (5th Edition)

Basically, a quipper is the carnivorous fish with the sharp teeth. All the quippers can adapt to any of the aquatic Environment, also includes cold subterranean lakes. They thoroughly gather in the swarms; so the statistics for the swarm of quippers would be appear later in this appendix. Traits Blood Frenzy: In this trait the …

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Constrictor Snake Monster D&D 5e (5th Edition)

Actions Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage. Constrict: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) bludgeoning damage and also the target have been grappled (escape DC 14). Until this grapple ends and the …

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Dryad Monster D&D 5E (5th Edition))

Traits Innate Spellcasting: Actually, the dryad’s innate spellcasting ability is charisma (spell save DC 14). So, basically the dryad can innately cast the following spells and it requires no material components. At will: Druidcraft 3/day each: Entangle, Goodberry 1/day each: Barkskin, Pass without Trace, Shillelagh Magic Resistance: The dryad has advantage on saving throws which …

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Bone Devil Monster D&D 5e (5th Edition)

Traits Devil’s Sight: The magical darkness does not impede the devil’s Darkvision. Magic Resistance: The Bone devil has the advantage on the saving throws which are against to the spells and also other magical effects. Actions Multiattack: Actually, the devil can make three melee attacks: those are one with its sting and two with its …

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Cockatrice Monster D&D 5e (5th Edition)

Actions Bite: Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) piercing damage and also the target must succeed on a DC 11 Constitution saving throw which is against being magically petrified. Actually, on a failed save, the creature begins to turn to stone and also is restrained. It …

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Young Silver Dragon Monster DnD 5E (5th Edition)

Actions Multiattack: The Young Silver dragon can make three attacks those are : one with its bite and two with its claws. Bite: By using this bite attack this Young Silver Dragon Monster can make a Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage. Claw: …

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Bat Monster D&D 5e (5th Edition)

Traits Echolocation: The bat can not use its Blindsight while Deafened. Keen Hearing: The bat has an advantage on Wisdom (Perception) checks that rely on hearing. Actions Bite: Melee Weapon Attack: +0 to hit, reach 5 ft., one creature. Hit: 1 piercing damage. Bat Monster 5e Attributes AC 12 Alignment Unaligned CHA 4 CON 8 …

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Barbed Devil Monster D&D 5e (5th Edition)

Traits Barbed Hide: At the beginning of each of its turns and the barbed devil will deal 5 (1d10) piercing damage to any creature Grappling it. Devil’s Sight: The magical darkness does not impede the devil’s Darkvision. Magic Resistance: The Barbed devil has the advantage on the saving throws which are against to the spells …

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