Kraken Monster DnD 5E (5th Edition)

Traits Amphibious: The Kraken monster can breath and drink air, water respectively. Freedom of Movement: Actually, Kraken can ignore difficult terrain, and also the magical effects can not be reduced its speed or else cause it to be restrained. Of course it can be spend 5 feet of the movement for escaping from the nonmagical …

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Knight Monster DnD 5E (5th Edition)

In dnd monsters the knights are the warriors those who pledge service to the rulers, religious orders, and also the noble causes. Actually, a knight alignment can determine the extent of whatever the pledge has been honored. Like whether it is undertaking the quest or else patrolling the realm, and the knight frequently travels with …

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Kobold Monster DnD 5E (5th Edition)

Traits Sunlight Sensitivity: Because of sunlight, this kobold has an advantage on the attack rolls, and also no the wisdom (perception) checks which rely on sight. Pack Tactics: Here the kobold has an advantage on the attack roll which is against to a creature if at least one of the kobold’s allies are within 5 …

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Invisible Stalker Monster DnD 5E (5th Edition)

Traits Invisibility: The stalker monster is invisible. Faultless Tracker: The stalker has been given the quarry by its summoner. Actually, the stalker knows its direction and also the distance for its quarry as long as two of them are on the similar plane of an existence. Actually, the stalker also known about the location of …

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Ice Devil Monster DnD 5E (5th Edition)

Traits Devil’s Sight: Magical Darkness does not impede the devil’s Darkvision. Magic Resistance: The devil has an advantage on Saving Throws against the Spells and other magical Effects. Actions Multiattack: The devil can make three attacks: One with its bite and another one with its claws and the third one with its tail. Bite: Melee …

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Hyena Monster DnD 5E (5th Edition)

Traits Pack Tactics: This hyena monster has an advantage on the attack roll which is against to the creature if it is at least one of the hyena’s allies was within 5 ft., of the creature and also the ally is not incapacitated. Actions Bite: Weapon Attack: +2 to hit, reach 5 ft., one target. …

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Hobgoblin Monster DnD 5E (5th Edition)

Traits Martial Advantage: Once per a turn, the hobgoblin monster can deal an extra 7 (2d6) damage to the creature which it hits by using the weapon attack if such creature is within 5ft. of an ally of the hobgoblin that is not Incapacitated. Actions Longsword: Melee Weapon Attack: +3 to hit, reach 5 ft., …

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Hippogriff DnD Monster 5E (5th Edition)

Traits Keen Sight: This Hippogriff monster has an advantage on the wisdom (Perception) checks which rely on sight. Actions Multiattack: This hippogriff can make two attacks: such as one with its beak and also one with its claws. Beak: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing …

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Hill Giant Monster DnD 5E

Actions Multiattack: The giant can makes two Greatclub attacks. Greatclub: Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage. Rock: Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage. Attributes Of Hill Giant Monster AC 13 (Natural …

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Gynosphinx Monster D&D 5E (5th Edition)

Traits Inscrutable: Actually, the sphinx is an immune to any effect which would sense its emotions or else read its thoughts, as well as any divination spell which it refuses. The wisdom (Insight) checks made for ascertain the sphinx’s intentions or the sincerity have the disadvantage. Magic Weapons: The sphinx’s weapon attacks are the magical. …

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