Wrathful Smite D&D 5th Edition

1st-level evocation Casting Time: 1 bonus action Range: Self Components: V Duration: Concentration, up to 1 minute Your attack will be dealt an extra 1d6 psychic damage whenever the next time you hit with the melee weapon attack while this spell’s duration. Additionally, suppose the target is a creature then it should make a wisdom …

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Thunderous Smite D&D 5th Edition

1st-level evocation Casting Time: 1 bonus action Range: Self Components: V Duration: Concentration, up to 1 minute During this spells duration, the very first time you have been hit with a melee weapon attack and your weapon rings with the thunder that mean’s it should be audible within 300 feet of you and also the …

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Touch Of Madness D&D 5th Edition

level 0 – Chanel Divinity Casting Time: 1 action Range: 30 ft Target: Radius Components: V, S Duration: 1 minute or until damaged Saving Throw: Wisdom negates Concentration: No By making a successful attack the caster may daze one living creature. Suppose, whenever if the target creature doesn’t make a successful will save then its …

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Absorb Elements D&D 5th Edition

1st-level abjuration Casting Time: 1 reaction, which you take when you take acid, cold, fire, lightning, or thunder damage Range: Self Components: S Duration: 1 round Most of the time this absorb elements spell captures some of the incoming energy and lessening its effect upon you and also storing it for your next melee attack. …

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Sword Burst D&D 5th Edition

Conjuration cantrip Casting Time: 1 action Range: 5 feet Components: V Duration: Instantaneous You have created a momentary circle of the spectral blades which sweep around you. Each and every creature within range, other than you should be succeeded on a dexterity saving throw or else take 1d6 force damage. At Higher Levels Basically, this …

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Find Steed D&D 5th Edition

Level: 2 (Conjuration) Casting time: 10 Minutes Components: V, S Range(area): 30 feet Attack(save): None Damage(effect): Summoning School: Conjuration Duration: Instantaneous Find Steed 5e Here you have to summon a spirit and that spirit must assume the form of the strong, an unusually intelligent, creating a long-lasting band with it and loyal steed and that must have appeared in an unoccupied space …

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Thunderclap D&D 5th Edition

Evocation cantrip Casting Time: 1 action Range: Self (5-foot radius) Components: S Duration: Instantaneous You do create a burst of thunderous sound which is available to hear within a range of 100 feet away. Each and every creature other than you which is within the 5 feet of you must make a constitution saving throw …

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Barkskin D&D 5th Edition

Level: 2 (Transmutation) Casting time: 1 Action Components: V, S, M* Range(area): Touch Attack(save): None Damage(effect): Buff School: Transmutation Duration: Concentration, up to one hour Barkskin 5e Here you have to touch a willing creature and the target skin will be rough, bark such as appearance until the Barkskin 5e spell will end and also the target AC will be can not …

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Psionbolt D&D 5th Edition

Evocation Cantrip Casting Time: 1 action Range: 60 ft. Target: Single Components: S Duration: Instantaneous Saving Throw: No Concentration: No You summon a small sphere of psionic energy and also fire it at the target. Within a range you have to make a ranged spell attack which is against to a target. On a hit, …

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Thorn Whip D&D 5th Edition

Transmutation cantrip Casting Time: 1 action Range: 30 feet Components: V, S, M (the stem of a plant with thorns) Duration: Instantaneous You have a created a long, vine-like whip covered in thorns and also that lashes out at your command toward a creature in range. Also have to make a melee spell attack against …

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