Protection from Evil and Good D&D 5th Edition

Casting time: 1 Action Components: V, S, M* Range(area): Touch Attack(save): None Damage(effect): Buff School: Abjuration Duration: Concentration up to 10 minutes Protection from Evil and Good 5e The willing creature which you touch will protect from the particular types of creatures such as elementals, fey, celestials, aberrations, undead, fiends these advantages will be allowed until Protection from Evil and Good 5e …

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Burning Hands 5E Spell In DnD

Level:1 (evocation) Casting time: 1 Action Components: V, S Range(area): Self (15 foot Cone) Attack(save): DEX save Damage(effect): Fire School: Evocation Duration: Instantaneous Burning Hands 5e Like you have held your hands with touching your thumbs and spread fingers show the thin short forth from your outstretched fingertips. Each and every creature must have the dexterity saving throw within a 15- foot cone. …

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Scrying D&D 5th Edition

Casting Time: 10 Minute Level: 5th Range&Area: Self Components: V, S, M Duration: Concentration, up to 10mins School: Divination Scrying 5e This spell lets you hear a particular creature you choose that is on the same plane of existence as you. The focused target will have to make a wisdom saving throw, which is affected …

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True Polymorph D&D 5th Edition

Level: 9 Casting time: 1 Action Components: V, S, M (a drop of mercury, a dollop of gum Arabic, and a wisp of smoke) Range(area): 30 ft Attack(save): WIS save Damage(effect): Buff School: Transmutation Duration: Concentration, up to 1 Hour The above mentioned are the attributes of the dnd 5e true polymorph, we also have mentioned some more spells attributes …

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Guiding Bolt D&D 5th Edition

Level: 1 (evocation) Casting time: 1 Action Components: V, S Range(area): 120 feet Attack(save): Ranged Damage(effect): Radiant School: Evocation Duration: 1 round Guiding Bolt 5e The creature which you have chosen got a flash of light and it streaks towards your creature within a range. You have to make a ranged spell attack which is highly opposed to the target. The target will …

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Watery Sphere D&D 5th Edition

4th-level conjuration Casting Time: 1 action Range: 90 feet Components: V, S, M (a droplet of water) Duration: Concentration, up to 1 minute You do conjure up a sphere of the water with the 10-foot radius on a specific point which you can see within a range. Actually, the sphere can be hover in the …

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Otiluke’s Resilient Sphere D&D 5th Edition

wizard level 4 4th-level evocation Casting Time: 1 action Range: 30 feet Components: V, S, M (a hemispherical piece of clear crystal and a matching hemispherical piece of gum arabic) Duration: Concentration, up to 1 minute A sphere of the shimmering force will be enclosed a creature or the object of Large size or smaller …

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Fabricate D&D 5th Edition

4th-level transmutation Casting Time: 10 minutes Range: 120 feet Components: V, S Duration: Instantaneous You can do convert the raw materials into the products of the same material. For an instance, you can fabricate the wooden bridge from the clump of trees, a rope from a patch of hemp, and also the clothes from flax …

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Evard’s Black Tentacles D&D 5th Edition

4th-level conjuration Casting Time: 1 action Range: 90 feet Components: V, S, M (a piece of tentacle from a giant octopus or a giant squid) Duration: Concentration, up to 1 minute The Squirming, ebony tentacles will fill a 20-foot square on the ground which you can see within a range. For the specific duration, these …

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Staggering Smite D&D 5th Edition

4th-level evocation Casting Time: 1 bonus action Range: Self Components: V Duration: Concentration, up to 1 minute At the very next time you hit a creature by using a melee weapon attack during this spell’s duration and also your pierces both the body and mind. And also the attack will deal an extra 4d6 psychic …

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