Young Gold Dragon Monster DnD 5E (5th Edition)

Traits Amphibious: The Young gold dragon can breathe air and water. Actions Multiattack: The dragon can make three attacks they are as: one with its bite and two with its claws. Bite: By using this bite attack it can make a Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 …

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Duergar Monster D&D 5E (5th Edition)

Traits Duergar Resilience: Basically this Duergar has some advantage on saving throws which is against to poison, spells, and also illusions, as well as to resist for being charmed or be paralyzed. Sunlight Sensitivity: During in sunlight, the duergar has some disadvantage on the attack rolls, as well as on the wisdom (perception) checks which …

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Red Dragon Wyrmling Monster DnD 5E (5th Edition)

Actions Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage plus 3 (1d6) fire damage. Fire Breath (Recharge 5-6): The red dragon wyrmling monster can exhales fire in the 15-foot cone. Each and every creature in that specific area must be made a DC 13 …

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Dragon Turtle Monster D&D 5E (5th Edition)

Traits Amphibious: The dragon turtle can breathe air and also water. Actions Multiattack: This dragon turtle can make three attacks: one with its bite and two with its claws. It can make one tail Attack in place of its two claw attacks. Bite: Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: …

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Vrock Monster DnD 5E (5th Edition)

Traits Magic Resistance: This vrock monster has an advantage on the saving throws which is against to the spells and also to the other magical effects. Actions Multiattack: The vrock makes two attacks: one with its beak and one with its talons. Beak: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: …

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Azer Monster D&D 5e (5th Edition)

Traits Heated Body: A creature which does touches the azer or else hits it with a melee attack whenever it is within the 5ft. of it takes 5 (1d10) fire damage. Heated Weapons: Whenever this azer hits by using the metal melee weapon, then it deals an extra 3 (1d6) fire damage (included in the …

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Quipper Monster DnD 5E (5th Edition)

Basically, a quipper is the carnivorous fish with the sharp teeth. All the quippers can adapt to any of the aquatic Environment, also includes cold subterranean lakes. They thoroughly gather in the swarms; so the statistics for the swarm of quippers would be appear later in this appendix. Traits Blood Frenzy: In this trait the …

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Constrictor Snake Monster D&D 5e (5th Edition)

Actions Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage. Constrict: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) bludgeoning damage and also the target have been grappled (escape DC 14). Until this grapple ends and the …

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Dryad Monster D&D 5E (5th Edition))

Traits Innate Spellcasting: Actually, the dryad’s innate spellcasting ability is charisma (spell save DC 14). So, basically the dryad can innately cast the following spells and it requires no material components. At will: Druidcraft 3/day each: Entangle, Goodberry 1/day each: Barkskin, Pass without Trace, Shillelagh Magic Resistance: The dryad has advantage on saving throws which …

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Bone Devil Monster D&D 5e (5th Edition)

Traits Devil’s Sight: The magical darkness does not impede the devil’s Darkvision. Magic Resistance: The Bone devil has the advantage on the saving throws which are against to the spells and also other magical effects. Actions Multiattack: Actually, the devil can make three melee attacks: those are one with its sting and two with its …

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