Freezing Sphere D&D 5th Edition

Level: 6 Casting time: 1 Action Components: V, S, M* Range(area): 300 ft Attack(save): CON save Damage(effect): Cold School: Evocation Duration: Instantaneous Freezing Sphere 5e A globe streaks from your fingertip which is frigid and of cold energy, to a point of your choice that is within your range. There it shatters in a 60-foot radius sphere. Every creature that is within …

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Reverse Gravity D&D 5th Edition

Level: 7 Casting time: 1 Action Components: V, S, M* Range(area): 100 ft Attack(save): DEX save Damage(effect): Control School: Transmutation Duration: Concentration, up to 1 minute Reverse Gravity 5e Within a 50 foot radius this spell will reverse the gravity and 100 foot high cylinder centered on a specific point within a range. In this spell all the creatures and objects which …

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Planar Ally D&D 5th Edition

Level: 6 Casting time: 10 Minutes Components: V, S Range(area): 60 ft attack(save): None Damage(effect): Summoning school: Conjuration duration: Instantaneous Planar Ally 5e Here the all information about Planar Ally 5e, a spell from Dungeons and Dragons.You call upon an extraterrestrial entity for help. This being must be known to you no matter it’s origin. That entity sends a celestial, an elemental, …

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Wall of Stone D&D 5th Edition

Level: 5 (Evocation) Casting time: 1 Action Components: V, S, M* Range(area):  120 ft Attack(save): None Damage(effect): Control School: Evocation Duration: Concentration, up to 10 minutes Wall of Stone 5e Within a range, a nonmagical wall with solid stone will spring into existence at a specific point. The wall was designed with 6 inches thick and it was composed of 10-foot …

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Wall of Ice D&D 5th Edition

Level: 6 (Evocation) Casting time: 1 Action Components: V, S, M* Range(area): 120 ft Attack(save): DEX save Damage(effect): Cold School: Evocation Duration: Concentration, up to 10 minutes Wall of Ice 5e On a solid surface and within a range you have to create a wall of ice. You can form that wall into a hemispherical dome or you can form the sphere …

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Tiny Hut D&D 5th Edition

Level: 3 (Evocation) Casting time: 1 Minute Components: V, S, M* Range(area):  Self (10-foot radius hemisphere) Attack(save): None Damage(effect): Utility School: Evocation Duration: 8 Hours Tiny Hut 5e A 10-foot radius which is immobile and dome of force will spring into existence above and around you and it will remain stationary for the duration. If you leave its area then the …

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Sunburst D&D 5th Edition

Level: 8 (Evocation) Casting time: 1 Action Components: V, S, M* Range(area): 150 ft Attack(save): CON save Damage(effect): Radiant School: Evocation Duration: Instantaneous Sunburst 5e Within a range that you chose on a point, a brilliant sunlight will give a flash in a 60-foot radius centred. But in that light, each and every creature must make a Constitution saving throw. On a …

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Acid Arrow D&D 5th Edition

Level: 2 (Evocation) Casting time: 1 Action Components: V, S, M* Range(area): 90 ft Attack(save): Ranged Damage(effect): Acid School: Evocation Duration: Instantaneous Acid Arrow 5e An arrow which designed with the colour shimmering green will streak towards the target within limited range and then it will burst in a spray of acid. Then you need to make a ranged spell attack …

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Meteor Swarm D&D 5th Edition

Level: 9 (Evocation) Casting time: 1 Action Components: V, S Range(area): 1 Mile Attack(save): DEX save Damage(effect):  Bludgeoning School: Evocation Duration: Instantaneous Meteor Swarm 5e At four different points which you can see within range blazing orbs of fire plummet to the ground. Each and every creature must make a Dexterity saving throw which is in 40-foot radius sphere centred on each …

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Weird D&D 5th Edition

Level: 9 Casting time: 1 Action Components: V, S Range(area): 120 ft Attack(save): WIS save Damage(effect): Psychic School: Illusion Duration: Concentration, up to 1 minute Weird 5e By drawing on the deepest fears of a group of creatures, you can create the illusory creatures in their own minds and which are visible only to them. The creature must make a Wisdom saving …

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