Divine Favor 5E Spell In DnD

Level: 1 (evocation) Casting time: 1 Bonus Action Components: V, S Range(area): Self Attack(save): None Damage(effect): Radiant School: Evocation Duration: Concentration, up to 1 minute Divine Favor 5e With your divine radiance, your prayer will empower. Your weapon will attack an extra deal 1d4 radiant damage on one hit but this will happen until the Divine Favor 5e spell end. Check out …

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Acid Splash 5E Spell In DnD

Level: (Conjuration cantrip) Casting Time: 1 action Components: V, S Range (Area): 60 Feet Attack (Save): Dex Save Damage (Effect): Acid School: Conjuration Duration: Instantaneous Acid Splash 5e In this stage, you have to take 1d6 acid damage or dexterity saving throw why because the target must succeed on these two aspects. In Acid Splash 5e, …

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Color Spray 5E Spell In DnD

Level: 1 (Illusion) Casting time: 1 Action Components: V, S, M* Range(area): Self (15-foot cone) Attack(save): None Damage(effect): Control School: Illusion Duration: 1 Round Color Spray 5e From the hand of your’s a dazzling array of flashing and colored light will spring. Now you have to roll 6d10 and you can know how many hit points of this creature will this Color …

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Hold Monster 5E Spell In DnD

Level: 5 (enchantment) Casting time: 1 Action Components: V, S, M* Range(area): 90 ft Attack(save): WIS save Damage(effect): Paralyzed School: Enchantment Duration: Concentration, up to 1 Minute Hold Monster 5e You have to choose a creature which you able to see within a range and the target also must succeed on a wisdom saving throw or it must be Paralyzed for the duration. On …

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Etherealness 5E Spell In DnD

Level: 7 Casting time: 1 Action Components: V, S Range(area):  Self Attack(save): None Damage(effect): Buff School: Transmutation Duration: 8 hours Etherealness 5e You move toward the border region of the Ethereal Plane, in the area where it overlaps with your current plane. You remain in the border region of the Ethereal Plane for the duration until you use your actions to end …

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Telekinesis 5E Spell In DnD

Telekinesis is one of the best spells, if you’re looking for this spell to play as you would have imagined about it, then combine your imagination and also the rules of this spells as we mentioned below then play with it, it will give tremendous result in your game. We have created so much excitement …

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Sanctuary 5E Spell In DnD

As we all known about the sanctuary 5e that we can use its attributes easily to play with it and the DM also gives full access to those who are playing with it. Now we are going to provide all the attributes of this 5e spell and also the best aspects of this spell too. …

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Feather Fall 5E Spell In DnD

Level: 1 Casting time: 1 Reaction* Components: V, M** Range(area): 60 ft Attack(save): None Damage(effect): Exploration School: Transmutation Duration: 1 Minute Feather Fall 5e Here you have to choose five falling creatures within a particular range. Until the Feather Fall 5e spell will end the falling creature’s rate of descent will make slow to 60 ft per round. Suppose the creature …

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Expeditious Retreat 5E Spell In DnD

Level: 1 Casting time: 1 Bonus Action Components: V, S Range(area): Self Attack(save): None Damage(effect): Movement School: Transmutation Duration: Concentration, up to 10 minutes Expeditious Retreat 5e This spell will allow you to move an incredible pace whenever you cast this spell and as a bonus action on each and every turn of your’s until the Expeditious Retreat  5e spell will …

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Commune 5E Spell In DnD

Level:5 (Divination) Casting time: 1 Minute Components: V, S, M* Range(area): Self attack(save): None Damage(effect): Foreknowledge school: Divination duration: 1 Minute Commune 5e In Commune 5e spell, you have to meet one of your diety or a divine proxy and after that, you have to ask to that diety three questions which should be yes or no type. But these questions you …

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