Control Water 5E Spell In DnD

Level:4 Casting time: 1 Action Components: V, S, M* Range(area): 300 ft Attack(save): STR save Damage(effect): Bludgeoning School: Transmutation Duration: Concentration, up to 10 minutes Control Water 5e Freestanding water inside an area that is chosen by you and which is a cube is controlled by you. You have control over this freestanding water until the spell ends. Whenever you cast the …

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Cloudkill 5E Spell In DnD

Level: 5 (Conjuration) Casting time: 1 Action Components: V, S Range(area): 120 Feet Attack(save): CON save Damage(effect): Poison School: Conjuration Duration: Concentration, up to 10 minutes Cloudkill 5e Here you need to create a sphere which has the 20-foot radius and with poisonous, the yellow-green fog centred on a point that you have chosen within a range. Now the fog will spread around all …

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Animate Dead 5E Spell In DnD

Level: 3 Casting time: 1 Minute Components: V, S, M* Range(area): 10 ft Attack(save): None Damage(effect): Creation School: Necromancy Duration: Instantaneous Animate Dead 5e The undead spell is created by the spell. Select a corpse of a medium or small humanoid or a pile of bones within range. The spell of yours imbues the target with a foul mimicry and raises it …

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Heroism 5E Spell In DnD

Level:1 (enchantment) Casting time: 1 Action Components: V, S Range(area): Touch Attack(save): None Damage(effect): Buff School: Enchantment Duration: 1 Minute Heroism 5e A willing creature which has imbued with bravery should touch with you. The Heroism 5e spell will end until the end of the spell then the creature is immune for being frightened and also gain the temporary hit points which are …

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Modify Memory 5E Spell In DnD

Level: 5 Casting time: 1 Action Components: V, S Range(area): 30 ft Attack(save): WIS save Damage(effect): Charmed School: Enchantment Duration: Concentration, up to 1 minute Modify Memory 5e You try to reshape the memory of other creature. The creature that can be seen by you must make a Wisdom saving throw. The creature has an advantage on the saving throw in case …

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Locate Object 5e Spell In DnD

Level: 2 (Divination) Casting time: 1 Action Components: V, S, M* Range(area): Self attack(save): None Damage(effect): Detection school: Divination duration: 10 Minutes Locate Object 5e Here you must describe or give a name an object which is most familiar to you. As long as the object was within 1,000 feet of you, you sence the direction to the location of the object. …

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Legend Lore 5E Spell In DnD

Level: 5- (Divination) Casting time: 10 Minutes Components: V, S, M* Range(area): Self Attack(save): None Damage(effect): Utility School: Divination Duration: Instantaneous Legend Lore 5e Legend Lore 5e spell will give you the more information about the thing, person or place, but to get the information about the particular product or place or whatever, you must give a name to that lace or …

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Alter Self 5E Spell In DnD

Level: 2 Casting time: 1 Action Components: V, S Range(area): Self Attack(save): None Damage(effect): Shapechanging School: Transmutation Duration: Concentration, up to 1 hour Alter Self 5e In this spell you have to assume a different form. You must have to chose one of the following options, whenever you cast this spell and the effects must be like last for the duration of …

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Clairvoyance 5E Spell In DnD

Level: 3 (Divination) Casting time: 10 Minutes Components: V, S, M* Range(area): 1 Mile Attack(save): None Damage(effect): Detection School: Divination Duration: 10 Minutes Clairvoyance 5e In Clairvoyance 5e, you have to create a sensor which is invisible at your familiar location within range here familiar location means a place that you have seen ever before and knew very well about that place, …

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Conjure Elemental 5E Spell In DnD

Level: 5 (Conjuration) Casting time: 1 Minute Components: V, S, M Range(area): 90 feet Attack(save): None Damage(effect): Summoning School: Conjuration Duration: 1 Hour Conjure Elemental 5e Here you have to call forth an elemental servant. From that elemental servant, you have to choose an area which has air, earth, water or fire and that should fill 10-foot cube within range. An elemental …

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