Stone Shape Spell D&D 5th Edition

Level: 4 (Transmutation) Casting time: 1 Action Components: V, S, M* Range(area): Touch  Attack(save): None Damage(effect): Control School: Transmutation Duration: Instantaneous Stone Shape 5e Here you need to touch a stone object for making it into any shape which is highly suitable for your purpose. That stone object should be the smaller size or medium size or it might be a …

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Time Stop Spell D&D 5th Edition

Level: 9 Casting time: 1 Action Components: V Range(area): Self Attack(save): None Damage(effect): Control School: Transmutation Duration: Instantaneous Time Stop 5e Here you have to stop the flow of time briefly for everyone but your self.  Whenever you take  1d4+1 turns in a row There is no time will pass for other creatures and also during you can use actions and …

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Shifter DnD 5E Race

In dungeons and dragons all kinds of Shifters are sometimes called the weretouched, like many of them are believed that they are the descendants of different kinds of humans and also the lycanthropes. Of course they are strongest humanoids with the bestial aspects; however while they are unable to fully change shape they could temporarily …

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D&D 5E Loxodon Race

The Loxodons tower is above most of other humanoids, simply by standing over 7 feet tall. They are having some normal organs such as heads- trunks, tusks, ears, and faces-of elephants, and hulking bipedal bodies which mostly covered by thick, leathery skin. Of course each of their hands has four thick digits and even their …

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Crab Monster D&D 5e (5th Edition)

Traits Amphibious: The crab monster can breathe air and water. Actions Claw: Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage. Crab Monster 5e Attributes AC 11 (Natural Armor) Alignment Unaligned CHA 2 CON 10 Challenge Rating 0 DEX 11 HP 2 (1d4) INT 1 Passive Perception 9 Roll …

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Water Breathing D&D 5th Edition

Level: 3 (Transmutation) Casting time: 1 Action Components: V, S, M* Range(area): 30 ft Attack(save): None Damage(effect): BUFF School: Transmutation Duration: 24 Hours Water Breathing 5e Until the spell ends you need to stay underwater for that this spell will grant ten willing creatures which you can see within range so these creatures will give the ability to breathe underwater. With …

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Wind Walk D&D 5th Edition

Level: 6 Casting time: 1 Minute Components: V, S, M* Range(area): 30 ft Attack(save): None Damage(effect): Buff School: Transmutation Duration: 8 Hours Wind Walk 5e You and ten willing creatures which you can see within range should assume a gaseous form for the particular duration, it is appearing as wisps of cloud. A creature can fly with the speed of 300 ft …

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Flesh to Stone D&D 5th Edition

Level: 6 Casting time: 1 Action Components: V, S, M* Range(area): 60 ft Attack(save): CON save Damage(effect):  Petrified School: Transmutation Duration: Concentration, up to 1 minute Flesh to Stone 5e You try to covert a creature that you are able to see and is within your range into a stone. In case the body of the creature is made of …

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Wall of Force D&D 5th Edition

Level: 5 (Evocation) Casting time: 1 Action Components: V, S, M* Range(area): 120 ft Attack(save): None Damage(effect): Control School: Evocation Duration: Concentration, up to 10 minutes Wall of Force 5e Within a range, an invisible wall of force 5e within a range will spring into existence at you have chosen point. The wall can appear in any orientation that you have …

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Arcanist’s Magic Aura D&D 5th Edition

Level: 2 (Illusion) Casting time: 1 Action Components: V, S, M* Range(area): Touch  Attack(save): None Damage(effect): Deception School: Illusion Duration: 24 Hours Arcanist’s Magic Aura 5e Here you must have to place an illusion on an object or on a creature which you touch. Then the divination spell will reveal the false information about the illusion. The target is not being carried …

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