Protection From Poison 5E Spell In DnD

Level:2nd (abjuration) Casting time: 1 Action Components: V, S Range(area): Touch Attack(save): None Damage(effect): Buff School: Abjuration Duration: 1 Hour Protection from Poison 5e Suppose you touch a poisoned creature then you can neutralise the poison. Sometimes it may happen as more than one poison will afflict the target then you can neutralise the poison which you know is present or you …

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Bestow Curse 5E Spell In DnD

Level: 3 Casting time: 1 Action Components: V, S Range(area): Touch Attack(save): WIS save Damage(effect): Debuff School: Necromancy Duration: Concentration, up to 1 minute Do not miss out the attributes of animal messenger 5e spell too. Bestow Curse 5e The creature what you have to touch in this spell is must be either succeeded on a wisdom saving throw or it may …

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Major Image 5E Spell In DnD

Level: 3 Casting time: 1 Action Components: V, S, M* Range(area): 120 ft Attack(save): None Damage(effect): Control School: Illusion Duration: Concentration, up to 10 minutes Major Image 5e An image of a creature, an object or some other visible phenomenon that is not larger than a 20-foot cube, is created by you. This image appears at a spot that is visible to …

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Dominate Beast 5E Spell In DnD

Level: 4 Casting time: 1 Action Components: V, S Range(area): 60 ft Attack(save): WIS save Damage(effect): Charmed School: Enchantment Duration: 1 Minute Dominate Beast 5e You try to charm a beast in a deceptive way within range that you have vision of. It will get charmed by you for the duration if it fails its wisdom saving throw. If you or your …

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Magnificent Mansion 5E Spell In DnD

Casting Time: 1 Minute Level: 7th Range&Area:300 ft Components: V, S, M Duration: 24 Hr School: Conjuration Magnificent Mansion 5e Magnificent Mansion is a spell from the game Dungeons and Dragons. Here is everything you need to know about Magnificent Mansion 5e An extradimensional dwelling is summoned by you in a range for a specific …

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Slow 5E Spell In DnD

Level: 3 Casting time: 1 Action Components: V, S, M* Range(area): 120 ft Attack(save): WIS save Damage(effect): Control School: Transmutation Duration: Concentration, up to 1 minute Slow 5e In this spell you have to alter time such as around up to six creatures of your choice and that choice should be 40-foot cube. Each target should affect by this spell otherwise it …

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Astral Projection 5E Spell In DnD

Level: 9 Casting time: 1 Hour Components: V, S, M* Range(area): 10 ft Attack(save): None Damage(effect): Teleportation School: Necromancy Duration: Special Astral Projection 5e Up to 8 willing creatures within range and you project your astral bodies into the Astral Plane. In case you are already on that plane, then the spell fails and the casting is wasted. The material body that …

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Conjure Fey 5E Spell In DnD

Level: 6 (Conjuration) Casting time: 1 Minute Components: V, S Range(area): 90 feet Attack(save): None Damage(effect): Summoning School: Conjuration Duration: 1 Hour Conjure Fey 5e In this spell, you need to summon a fey creature which has challenge rating 6 or lower or you can summon a fey spirit which takes the form of a beast of challenge rating 6 or lower. …

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Divine Word D&D 5th Edition

did you ever play with divine word 5e spell and experienced its features? its ok, we are going to discuss on this spell and you can even check our post on major image 5e too. Okay! let’s start our tutorial on this dnd spell which we are calling divine word. Level: 7 (evocation) Casting time: 1 …

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Compulsion 5E Spell In DnD

Level: 4 (Enchantment) Casting time: 1 Action Components: V, S Range(area): 30 ft Attack(save): WIS save Damage(effect): Charmed School: Enchantment Duration: 1 Minute Compulsion 5e You must make a Wisdom saving throw by the creatures whatever you have chosen and those you can see and also that can hear you within a range. The target will always succeed on this particular saving …

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